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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-27 14:15:17 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-27 14:15:24 +0100
commit3b1ac5b889bc84fe3f73eee583228cef10d945c1 (patch)
tree4f546905aba32dc81a80482f4f029fefa15147c0
parentfdb9140825716be49c99e6a27bb123432b9cb285 (diff)
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Revert "Fix particles draworder" (issue #2388)
This reverts commit c09d026f0561ee3c6db821a7e193716f724a0e4a.
-rw-r--r--src/particles.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/particles.cpp b/src/particles.cpp
index a9e834826..603e38cdd 100644
--- a/src/particles.cpp
+++ b/src/particles.cpp
@@ -71,7 +71,6 @@ Particle::Particle(
m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
m_material.setFlag(video::EMF_FOG_ENABLE, true);
- m_material.setFlag(video::EMF_ZWRITE_ENABLE, true);
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_material.setTexture(0, texture);
m_texpos = texpos;
@@ -120,7 +119,8 @@ void Particle::OnRegisterSceneNode()
void Particle::render()
{
- SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
+ // TODO: Render particles in front of water and the selectionbox
+
video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setMaterial(m_material);
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);