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author | Lars <larsh@apache.org> | 2020-10-12 19:47:04 -0700 |
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committer | lhofhansl <larsh@apache.org> | 2020-10-13 09:30:59 -0700 |
commit | 521a04222a71325ef217d1214febf5591919e169 (patch) | |
tree | a9c685efedaee8d584c2498c5e242b714b2bc348 | |
parent | 11f3deb9c4512b918de8f5e778bc8b9535bd62c7 (diff) | |
download | minetest-521a04222a71325ef217d1214febf5591919e169.tar.gz minetest-521a04222a71325ef217d1214febf5591919e169.tar.bz2 minetest-521a04222a71325ef217d1214febf5591919e169.zip |
Avoid drawing invisible blocks on the client.
-rw-r--r-- | src/client/clientmap.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp index 3124313e7..d372a8e46 100644 --- a/src/client/clientmap.cpp +++ b/src/client/clientmap.cpp @@ -124,12 +124,6 @@ void ClientMap::updateDrawList() v3f camera_position = m_camera_position; v3f camera_direction = m_camera_direction; - f32 camera_fov = m_camera_fov; - - // Use a higher fov to accomodate faster camera movements. - // Blocks are cropped better when they are drawn. - // Or maybe they aren't? Well whatever. - camera_fov *= 1.2; v3s16 cam_pos_nodes = floatToInt(camera_position, BS); v3s16 p_blocks_min; @@ -190,7 +184,7 @@ void ClientMap::updateDrawList() float d = 0.0; if (!isBlockInSight(block->getPos(), camera_position, - camera_direction, camera_fov, range, &d)) + camera_direction, m_camera_fov, range, &d)) continue; |