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authorCraig Robbins <kde.psych@gmail.com>2014-12-07 21:01:42 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-12-08 00:01:22 +1000
commit5c55738276bb6875c3f2d4702b7fd08c45e8a29c (patch)
treeda0560d6de6c4a0602024d4ed6279596fdaf99ae
parentbc2b8e9eefdb90295676881212bffe2852e01784 (diff)
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Fix f6 debug/profiler display
After fonts were re-engineered the height of the f6 debug/profiler display would only display about 2-3 lines of text.
-rw-r--r--src/game.cpp24
-rw-r--r--src/profiler.h2
2 files changed, 20 insertions, 6 deletions
diff --git a/src/game.cpp b/src/game.cpp
index a2944d309..c15f9e093 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -439,7 +439,7 @@ PointedThing getPointedThing(Client *client, v3f player_position,
/* Profiler display */
void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
- u32 show_profiler, u32 show_profiler_max)
+ u32 show_profiler, u32 show_profiler_max, s32 screen_height)
{
if (show_profiler == 0) {
guitext_profiler->setVisible(false);
@@ -456,9 +456,20 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
if (w < 400)
w = 400;
- core::rect<s32> rect(6, 4 + (fe->getTextHeight() + 5) * 2, 12 + w,
- 8 + (fe->getTextHeight() + 5) * 2 +
- fe->getTextHeight());
+ unsigned text_height = fe->getTextHeight();
+
+ core::position2di upper_left, lower_right;
+
+ upper_left.X = 6;
+ upper_left.Y = (text_height + 5) * 2;
+ lower_right.X = 12 + w;
+ lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
+
+ if (lower_right.Y > screen_height * 2 / 3)
+ lower_right.Y = screen_height * 2 / 3;
+
+ core::rect<s32> rect(upper_left, lower_right);
+
guitext_profiler->setRelativePosition(rect);
guitext_profiler->setVisible(true);
}
@@ -2366,7 +2377,8 @@ void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
}
update_profiler_gui(guitext_profiler, g_fontengine,
- run_data.profiler_current_page, run_data.profiler_max_page);
+ run_data.profiler_current_page, run_data.profiler_max_page,
+ driver->getScreenSize().Height);
g_profiler->clear();
}
@@ -2778,7 +2790,7 @@ void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
// FIXME: This updates the profiler with incomplete values
update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
- profiler_max_page);
+ profiler_max_page, driver->getScreenSize().Height);
if (*profiler_current_page != 0) {
std::wstringstream sstr;
diff --git a/src/profiler.h b/src/profiler.h
index 25d89c6c8..5816f05ca 100644
--- a/src/profiler.h
+++ b/src/profiler.h
@@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h" // paging()
#include "debug.h" // assert()
+#define MAX_PROFILER_TEXT_ROWS 20
+
/*
Time profiler
*/