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authorrandom-geek <35757396+random-geek@users.noreply.github.com>2021-07-25 03:34:53 -0700
committerGitHub <noreply@github.com>2021-07-25 12:34:53 +0200
commit5d27cc50968260db5cf34726c88dbbc5ed27c941 (patch)
tree453033bf82913a684d0ecd9967e80390c73a10dc
parenta049e8267fabd101cb5c6528b3270214cb0647f0 (diff)
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Document glasslikeliquidlevel merge bits (#11479)
-rw-r--r--doc/lua_api.txt17
1 files changed, 11 insertions, 6 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 3c96d0b36..71dc1eaa8 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -247,7 +247,7 @@ Media files (textures, sounds, whatever) that will be transferred to the
client and will be available for use by the mod and translation files for
the clients (see [Translations]).
-It is suggested to use the folders for the purpous they are thought for,
+It is suggested to use the folders for the purpose they are thought for,
eg. put textures into `textures`, translation files into `locale`,
models for entities or meshnodes into `models` et cetera.
@@ -1085,9 +1085,14 @@ The function of `param2` is determined by `paramtype2` in node definition.
palette. The palette should have 32 pixels.
* `paramtype2 = "glasslikeliquidlevel"`
* Only valid for "glasslike_framed" or "glasslike_framed_optional"
- drawtypes.
- * `param2` values 0-63 define 64 levels of internal liquid, 0 being empty
- and 63 being full.
+ drawtypes. "glasslike_framed_optional" nodes are only affected if the
+ "Connected Glass" setting is enabled.
+ * Bits 0-5 define 64 levels of internal liquid, 0 being empty and 63 being
+ full.
+ * Bits 6 and 7 modify the appearance of the frame and node faces. One or
+ both of these values may be added to `param2`:
+ * 64 - Makes the node not connect with neighbors above or below it.
+ * 128 - Makes the node not connect with neighbors to its sides.
* Liquid texture is defined using `special_tiles = {"modname_tilename.png"}`
* `paramtype2 = "colordegrotate"`
* Same as `degrotate`, but with colors.
@@ -3607,7 +3612,7 @@ A whole number, 1 or more.
Each additional octave adds finer detail to the noise but also increases the
noise calculation load.
3 is a typical minimum for a high quality, complex and natural-looking noise
-variation. 1 octave has a slight 'gridlike' appearence.
+variation. 1 octave has a slight 'gridlike' appearance.
Choose the number of octaves according to the `spread` and `lacunarity`, and the
size of the finest detail you require. For example:
@@ -7204,7 +7209,7 @@ Used by `minetest.register_abm`.
chance = 1,
-- Chance of triggering `action` per-node per-interval is 1.0 / this
-- value
-
+
min_y = -32768,
max_y = 32767,
-- min and max height levels where ABM will be processed