diff options
author | sfan5 <sfan5@live.de> | 2022-01-09 18:46:36 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-09 18:46:36 +0100 |
commit | 5eb45e1ea03c6104f007efec6dd9c351f310193d (patch) | |
tree | 28a40addf99493aedfbf67e4d85fa6cf88723419 | |
parent | 76dbd0d2d04712dcad4f7c6afecb97fa8d662d6d (diff) | |
download | minetest-5eb45e1ea03c6104f007efec6dd9c351f310193d.tar.gz minetest-5eb45e1ea03c6104f007efec6dd9c351f310193d.tar.bz2 minetest-5eb45e1ea03c6104f007efec6dd9c351f310193d.zip |
Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
-rw-r--r-- | src/client/client.cpp | 16 | ||||
-rw-r--r-- | src/client/clientlauncher.cpp | 4 | ||||
-rw-r--r-- | src/client/game.cpp | 36 | ||||
-rw-r--r-- | src/client/inputhandler.h | 50 | ||||
-rw-r--r-- | src/client/localplayer.cpp | 4 | ||||
-rw-r--r-- | src/client/localplayer.h | 2 | ||||
-rw-r--r-- | src/network/serverpackethandler.cpp | 9 | ||||
-rw-r--r-- | src/player.cpp | 59 | ||||
-rw-r--r-- | src/player.h | 33 | ||||
-rw-r--r-- | src/script/lua_api/l_localplayer.cpp | 14 | ||||
-rw-r--r-- | src/script/lua_api/l_object.cpp | 36 |
11 files changed, 165 insertions, 98 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp index 2caa953e4..d4c271bab 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -931,7 +931,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket * v3f sf = myplayer->getSpeed() * 100; s32 pitch = myplayer->getPitch() * 100; s32 yaw = myplayer->getYaw() * 100; - u32 keyPressed = myplayer->keyPressed; + u32 keyPressed = myplayer->control.getKeysPressed(); // scaled by 80, so that pi can fit into a u8 u8 fov = clientMap->getCameraFov() * 80; u8 wanted_range = MYMIN(255, @@ -1287,22 +1287,24 @@ void Client::sendPlayerPos() if (!player) return; - ClientMap &map = m_env.getClientMap(); - u8 camera_fov = map.getCameraFov(); - u8 wanted_range = map.getControl().wanted_range; - // Save bandwidth by only updating position when // player is not dead and something changed if (m_activeobjects_received && player->isDead()) return; + ClientMap &map = m_env.getClientMap(); + u8 camera_fov = map.getCameraFov(); + u8 wanted_range = map.getControl().wanted_range; + + u32 keyPressed = player->control.getKeysPressed(); + if ( player->last_position == player->getPosition() && player->last_speed == player->getSpeed() && player->last_pitch == player->getPitch() && player->last_yaw == player->getYaw() && - player->last_keyPressed == player->keyPressed && + player->last_keyPressed == keyPressed && player->last_camera_fov == camera_fov && player->last_wanted_range == wanted_range) return; @@ -1311,7 +1313,7 @@ void Client::sendPlayerPos() player->last_speed = player->getSpeed(); player->last_pitch = player->getPitch(); player->last_yaw = player->getYaw(); - player->last_keyPressed = player->keyPressed; + player->last_keyPressed = keyPressed; player->last_camera_fov = camera_fov; player->last_wanted_range = wanted_range; diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp index 95be72ca0..063154316 100644 --- a/src/client/clientlauncher.cpp +++ b/src/client/clientlauncher.cpp @@ -70,10 +70,10 @@ static void dump_start_data(const GameStartData &data) ClientLauncher::~ClientLauncher() { - delete receiver; - delete input; + delete receiver; + delete g_fontengine; delete g_gamecallback; diff --git a/src/client/game.cpp b/src/client/game.cpp index f62d26e8f..182dc3815 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2481,6 +2481,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam) //TimeTaker tt("update player control", NULL, PRECISION_NANO); PlayerControl control( + isKeyDown(KeyType::FORWARD), + isKeyDown(KeyType::BACKWARD), + isKeyDown(KeyType::LEFT), + isKeyDown(KeyType::RIGHT), isKeyDown(KeyType::JUMP) || player->getAutojump(), isKeyDown(KeyType::AUX1), isKeyDown(KeyType::SNEAK), @@ -2511,39 +2515,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam) } #endif - u32 keypress_bits = ( - ( (u32)(control.jump & 0x1) << 4) | - ( (u32)(control.aux1 & 0x1) << 5) | - ( (u32)(control.sneak & 0x1) << 6) | - ( (u32)(control.dig & 0x1) << 7) | - ( (u32)(control.place & 0x1) << 8) | - ( (u32)(control.zoom & 0x1) << 9) - ); - - // Set direction keys to ensure mod compatibility - if (control.movement_speed > 0.001f) { - float absolute_direction; - - // Check in original orientation (absolute value indicates forward / backward) - absolute_direction = abs(control.movement_direction); - if (absolute_direction < (3.0f / 8.0f * M_PI)) - keypress_bits |= (u32)(0x1 << 0); // Forward - if (absolute_direction > (5.0f / 8.0f * M_PI)) - keypress_bits |= (u32)(0x1 << 1); // Backward - - // Rotate entire coordinate system by 90 degrees (absolute value indicates left / right) - absolute_direction = control.movement_direction + M_PI_2; - if (absolute_direction >= M_PI) - absolute_direction -= 2 * M_PI; - absolute_direction = abs(absolute_direction); - if (absolute_direction < (3.0f / 8.0f * M_PI)) - keypress_bits |= (u32)(0x1 << 2); // Left - if (absolute_direction > (5.0f / 8.0f * M_PI)) - keypress_bits |= (u32)(0x1 << 3); // Right - } - client->setPlayerControl(control); - player->keyPressed = keypress_bits; //tt.stop(); } diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index e630b860e..3db105c51 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -152,8 +152,14 @@ public: // in the subsequent iteration of Game::processPlayerInteraction bool WasKeyReleased(const KeyPress &keycode) const { return keyWasReleased[keycode]; } - void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); } - void dontListenForKeys() { keysListenedFor.clear(); } + void listenForKey(const KeyPress &keyCode) + { + keysListenedFor.set(keyCode); + } + void dontListenForKeys() + { + keysListenedFor.clear(); + } s32 getMouseWheel() { @@ -189,8 +195,6 @@ public: #endif } - s32 mouse_wheel = 0; - JoystickController *joystick = nullptr; #ifdef HAVE_TOUCHSCREENGUI @@ -198,6 +202,8 @@ public: #endif private: + s32 mouse_wheel = 0; + // The current state of keys KeyList keyIsDown; @@ -272,6 +278,12 @@ public: { m_receiver->joystick = &joystick; } + + virtual ~RealInputHandler() + { + m_receiver->joystick = nullptr; + } + virtual bool isKeyDown(GameKeyType k) { return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k); @@ -288,6 +300,7 @@ public: { return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k); } + virtual float getMovementSpeed() { bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]), @@ -307,6 +320,7 @@ public: } return joystick.getMovementSpeed(); } + virtual float getMovementDirection() { float x = 0, z = 0; @@ -326,10 +340,12 @@ public: else return joystick.getMovementDirection(); } + virtual bool cancelPressed() { return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey); } + virtual void clearWasKeyPressed() { m_receiver->clearWasKeyPressed(); @@ -338,17 +354,21 @@ public: { m_receiver->clearWasKeyReleased(); } + virtual void listenForKey(const KeyPress &keyCode) { m_receiver->listenForKey(keyCode); } - virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); } + virtual void dontListenForKeys() + { + m_receiver->dontListenForKeys(); + } + virtual v2s32 getMousePos() { - if (RenderingEngine::get_raw_device()->getCursorControl()) { - return RenderingEngine::get_raw_device() - ->getCursorControl() - ->getPosition(); + auto control = RenderingEngine::get_raw_device()->getCursorControl(); + if (control) { + return control->getPosition(); } return m_mousepos; @@ -356,16 +376,18 @@ public: virtual void setMousePos(s32 x, s32 y) { - if (RenderingEngine::get_raw_device()->getCursorControl()) { - RenderingEngine::get_raw_device() - ->getCursorControl() - ->setPosition(x, y); + auto control = RenderingEngine::get_raw_device()->getCursorControl(); + if (control) { + control->setPosition(x, y); } else { m_mousepos = v2s32(x, y); } } - virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); } + virtual s32 getMouseWheel() + { + return m_receiver->getMouseWheel(); + } void clear() { diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp index 3f78d201d..4f1ea7bda 100644 --- a/src/client/localplayer.cpp +++ b/src/client/localplayer.cpp @@ -1096,10 +1096,8 @@ void LocalPlayer::handleAutojump(f32 dtime, Environment *env, if (m_autojump) return; - bool control_forward = keyPressed & (1 << 0); - bool could_autojump = - m_can_jump && !control.jump && !control.sneak && control_forward; + m_can_jump && !control.jump && !control.sneak && control.isMoving(); if (!could_autojump) return; diff --git a/src/client/localplayer.h b/src/client/localplayer.h index 13b35ae4e..577be2803 100644 --- a/src/client/localplayer.h +++ b/src/client/localplayer.h @@ -86,7 +86,7 @@ public: v3f last_speed; float last_pitch = 0.0f; float last_yaw = 0.0f; - unsigned int last_keyPressed = 0; + u32 last_keyPressed = 0; u8 last_camera_fov = 0; u8 last_wanted_range = 0; diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index e5a1bab1e..37b62c5cb 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -482,7 +482,6 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, f32 yaw = (f32)f32yaw / 100.0f; u32 keyPressed = 0; - // default behavior (in case an old client doesn't send these) f32 fov = 0; u8 wanted_range = 0; @@ -508,13 +507,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, playersao->setFov(fov); playersao->setWantedRange(wanted_range); - player->keyPressed = keyPressed; - player->control.jump = (keyPressed & (0x1 << 4)); - player->control.aux1 = (keyPressed & (0x1 << 5)); - player->control.sneak = (keyPressed & (0x1 << 6)); - player->control.dig = (keyPressed & (0x1 << 7)); - player->control.place = (keyPressed & (0x1 << 8)); - player->control.zoom = (keyPressed & (0x1 << 9)); + player->control.unpackKeysPressed(keyPressed); if (playersao->checkMovementCheat()) { // Call callbacks diff --git a/src/player.cpp b/src/player.cpp index d3ba5c2c2..347be30f1 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" +#include <cmath> #include "threading/mutex_auto_lock.h" #include "util/numeric.h" #include "hud.h" @@ -159,6 +160,64 @@ void Player::clearHud() } } +#ifndef SERVER + +u32 PlayerControl::getKeysPressed() const +{ + u32 keypress_bits = + ( (u32)(jump & 1) << 4) | + ( (u32)(aux1 & 1) << 5) | + ( (u32)(sneak & 1) << 6) | + ( (u32)(dig & 1) << 7) | + ( (u32)(place & 1) << 8) | + ( (u32)(zoom & 1) << 9) + ; + + // If any direction keys are pressed pass those through + if (direction_keys != 0) + { + keypress_bits |= direction_keys; + } + // Otherwise set direction keys based on joystick movement (for mod compatibility) + else if (isMoving()) + { + float abs_d; + + // (absolute value indicates forward / backward) + abs_d = abs(movement_direction); + if (abs_d < 3.0f / 8.0f * M_PI) + keypress_bits |= (u32)1; // Forward + if (abs_d > 5.0f / 8.0f * M_PI) + keypress_bits |= (u32)1 << 1; // Backward + + // rotate entire coordinate system by 90 degree + abs_d = movement_direction + M_PI_2; + if (abs_d >= M_PI) + abs_d -= 2 * M_PI; + abs_d = abs(abs_d); + // (value now indicates left / right) + if (abs_d < 3.0f / 8.0f * M_PI) + keypress_bits |= (u32)1 << 2; // Left + if (abs_d > 5.0f / 8.0f * M_PI) + keypress_bits |= (u32)1 << 3; // Right + } + + return keypress_bits; +} + +#endif + +void PlayerControl::unpackKeysPressed(u32 keypress_bits) +{ + direction_keys = keypress_bits & 0xf; + jump = keypress_bits & (1 << 4); + aux1 = keypress_bits & (1 << 5); + sneak = keypress_bits & (1 << 6); + dig = keypress_bits & (1 << 7); + place = keypress_bits & (1 << 8); + zoom = keypress_bits & (1 << 9); +} + void PlayerSettings::readGlobalSettings() { free_move = g_settings->getBool("free_move"); diff --git a/src/player.h b/src/player.h index 3800e1a33..d769acdad 100644 --- a/src/player.h +++ b/src/player.h @@ -49,18 +49,18 @@ struct PlayerControl PlayerControl() = default; PlayerControl( - bool a_jump, - bool a_aux1, - bool a_sneak, + bool a_up, bool a_down, bool a_left, bool a_right, + bool a_jump, bool a_aux1, bool a_sneak, bool a_zoom, - bool a_dig, - bool a_place, - float a_pitch, - float a_yaw, - float a_movement_speed, - float a_movement_direction + bool a_dig, bool a_place, + float a_pitch, float a_yaw, + float a_movement_speed, float a_movement_direction ) { + // Encode direction keys into a single value so nobody uses it accidentally + // as movement_{speed,direction} is supposed to be the source of truth. + direction_keys = (a_up&1) | ((a_down&1) << 1) | + ((a_left&1) << 2) | ((a_right&1) << 3); jump = a_jump; aux1 = a_aux1; sneak = a_sneak; @@ -72,15 +72,26 @@ struct PlayerControl movement_speed = a_movement_speed; movement_direction = a_movement_direction; } + +#ifndef SERVER + // For client use + u32 getKeysPressed() const; + inline bool isMoving() const { return movement_speed > 0.001f; } +#endif + + // For server use + void unpackKeysPressed(u32 keypress_bits); + + u8 direction_keys = 0; bool jump = false; bool aux1 = false; bool sneak = false; bool zoom = false; bool dig = false; bool place = false; + // Note: These four are NOT available on the server float pitch = 0.0f; float yaw = 0.0f; - // Note: These two are NOT available on the server float movement_speed = 0.0f; float movement_direction = 0.0f; }; @@ -189,8 +200,6 @@ public: return m_fov_override_spec; } - u32 keyPressed = 0; - HudElement* getHud(u32 id); u32 addHud(HudElement* hud); HudElement* removeHud(u32 id); diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp index bdbe98cb0..2efb976c7 100644 --- a/src/script/lua_api/l_localplayer.cpp +++ b/src/script/lua_api/l_localplayer.cpp @@ -230,13 +230,15 @@ int LuaLocalPlayer::l_get_control(lua_State *L) set("dig", c.dig); set("place", c.place); // Player movement in polar coordinates and non-binary speed - set("movement_speed", c.movement_speed); - set("movement_direction", c.movement_direction); + lua_pushnumber(L, c.movement_speed); + lua_setfield(L, -2, "movement_speed"); + lua_pushnumber(L, c.movement_direction); + lua_setfield(L, -2, "movement_direction"); // Provide direction keys to ensure compatibility - set("up", player->keyPressed & (1 << 0)); // Up, down, left, and right were removed in favor of - set("down", player->keyPressed & (1 << 1)); // analog direction indicators and are therefore not - set("left", player->keyPressed & (1 << 2)); // available as booleans anymore. The corresponding values - set("right", player->keyPressed & (1 << 3)); // can still be read from the keyPressed bits though. + set("up", c.direction_keys & (1 << 0)); + set("down", c.direction_keys & (1 << 1)); + set("left", c.direction_keys & (1 << 2)); + set("right", c.direction_keys & (1 << 3)); return 1; } diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 072b13d80..7d937b306 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -1367,20 +1367,18 @@ int ObjectRef::l_get_player_control(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == nullptr) { - lua_pushlstring(L, "", 0); - return 1; - } + if (player == nullptr) + return 0; const PlayerControl &control = player->getPlayerControl(); lua_newtable(L); - lua_pushboolean(L, player->keyPressed & (1 << 0)); + lua_pushboolean(L, control.direction_keys & (1 << 0)); lua_setfield(L, -2, "up"); - lua_pushboolean(L, player->keyPressed & (1 << 1)); + lua_pushboolean(L, control.direction_keys & (1 << 1)); lua_setfield(L, -2, "down"); - lua_pushboolean(L, player->keyPressed & (1 << 2)); + lua_pushboolean(L, control.direction_keys & (1 << 2)); lua_setfield(L, -2, "left"); - lua_pushboolean(L, player->keyPressed & (1 << 3)); + lua_pushboolean(L, control.direction_keys & (1 << 3)); lua_setfield(L, -2, "right"); lua_pushboolean(L, control.jump); lua_setfield(L, -2, "jump"); @@ -1408,12 +1406,24 @@ int ObjectRef::l_get_player_control_bits(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == nullptr) { - lua_pushlstring(L, "", 0); - return 1; - } + if (player == nullptr) + return 0; + + const auto &c = player->getPlayerControl(); + + // This is very close to PlayerControl::getKeysPressed() but duplicated + // here so the encoding in the API is not inadvertedly changed. + u32 keypress_bits = + c.direction_keys | + ( (u32)(c.jump & 1) << 4) | + ( (u32)(c.aux1 & 1) << 5) | + ( (u32)(c.sneak & 1) << 6) | + ( (u32)(c.dig & 1) << 7) | + ( (u32)(c.place & 1) << 8) | + ( (u32)(c.zoom & 1) << 9) + ; - lua_pushnumber(L, player->keyPressed); + lua_pushinteger(L, keypress_bits); return 1; } |