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authorMaksim <MoNTE48@mail.ua>2020-04-22 20:03:46 +0200
committerGitHub <noreply@github.com>2020-04-22 20:03:46 +0200
commit6ba44d74526031a07bbc5093b708b8b99a27456a (patch)
treefa6535be1818c963c7cb0256ac3a683fe3415232
parent5355cb1d87f60bc5548a8a9311e597b9c6046013 (diff)
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Android: add OpenGL ES 2 support (#9715)
.. and bump gradle to 3.6.3
-rw-r--r--build/android/app/build.gradle9
-rw-r--r--build/android/build.gradle2
-rw-r--r--src/client/renderingengine.cpp7
3 files changed, 9 insertions, 9 deletions
diff --git a/build/android/app/build.gradle b/build/android/app/build.gradle
index 6a34a6d70..9d14cdab8 100644
--- a/build/android/app/build.gradle
+++ b/build/android/app/build.gradle
@@ -63,8 +63,12 @@ task prepareAssets() {
copy {
from "${projRoot}/builtin" into "${assetsFolder}/builtin"
}
- copy {
+ /*copy {
+ // ToDo: fix Minetest shaders that currently don't work with OpenGL ES
from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders"
+ }*/
+ copy {
+ from "../native/deps/Android/Irrlicht/shaders" into "${assetsFolder}/client/shaders/Irrlicht"
}
copy {
from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts"
@@ -73,8 +77,7 @@ task prepareAssets() {
from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}"
}
/*copy {
- // locales broken right now
- // ToDo: fix it!
+ // ToDo: fix broken locales
from "${projRoot}/po" into "${assetsFolder}/po"
}*/
copy {
diff --git a/build/android/build.gradle b/build/android/build.gradle
index b02e8c6df..c4de09bf8 100644
--- a/build/android/build.gradle
+++ b/build/android/build.gradle
@@ -15,7 +15,7 @@ buildscript {
jcenter()
}
dependencies {
- classpath 'com.android.tools.build:gradle:3.6.2'
+ classpath 'com.android.tools.build:gradle:3.6.3'
classpath 'org.ajoberstar.grgit:grgit-gradle:4.0.2'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp
index eae6ca7d3..f5aca8f58 100644
--- a/src/client/renderingengine.cpp
+++ b/src/client/renderingengine.cpp
@@ -130,12 +130,9 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
params.ZBufferBits = 24;
#ifdef __ANDROID__
- // clang-format off
params.PrivateData = porting::app_global;
- params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + "media" +
- DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
- // clang-format on
-#elif ENABLE_GLES
+#endif
+#if ENABLE_GLES
// there is no standardized path for these on desktop
std::string rel_path = std::string("client") + DIR_DELIM
+ "shaders" + DIR_DELIM + "Irrlicht";