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authorClobberXD <ClobberXD@gmail.com>2018-08-13 03:06:16 +0530
committerParamat <paramat@users.noreply.github.com>2018-08-12 22:36:16 +0100
commit6bd4cb9f7e83afaf16c11a1b5451753144c6521c (patch)
treeb18db3b1b04afc7d87b601b8e11db1e868767ae2
parentea26076bcb032584c3af0a4e8e47f13afea6286b (diff)
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Lua_api.txt: Move item def section nearby node def (#7636)
-rw-r--r--doc/lua_api.txt112
1 files changed, 56 insertions, 56 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index f03145fb8..3a4e2e0ab 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -5414,6 +5414,62 @@ Used by `minetest.register_lbm`.
action = func(pos, node),
}
+Tile definition
+---------------
+
+* `"image.png"`
+* `{name="image.png", animation={Tile Animation definition}}`
+* `{name="image.png", backface_culling=bool, tileable_vertical=bool,
+ tileable_horizontal=bool, align_style="node"/"world"/"user", scale=int}`
+ * backface culling enabled by default for most nodes
+ * tileable flags are info for shaders, how they should treat texture
+ when displacement mapping is used.
+ Directions are from the point of view of the tile texture,
+ not the node it's on.
+ * align style determines whether the texture will be rotated with the node
+ or kept aligned with its surroundings. "user" means that client
+ setting will be used, similar to `glasslike_framed_optional`.
+ Note: supported by solid nodes and nodeboxes only.
+ * scale is used to make texture span several (exactly `scale`) nodes,
+ instead of just one, in each direction. Works for world-aligned
+ textures only.
+ Note that as the effect is applied on per-mapblock basis, `16` should
+ be equally divisible by `scale` or you may get wrong results.
+* `{name="image.png", color=ColorSpec}`
+ * the texture's color will be multiplied with this color.
+ * the tile's color overrides the owning node's color in all cases.
+* deprecated, yet still supported field names:
+ * `image` (name)
+
+Tile animation definition
+-------------------------
+
+ {
+ type = "vertical_frames",
+
+ aspect_w = 16,
+ -- Width of a frame in pixels
+
+ aspect_h = 16,
+ -- Height of a frame in pixels
+
+ length = 3.0,
+ -- Full loop length
+ }
+
+ {
+ type = "sheet_2d",
+
+ frames_w = 5,
+ -- Width in number of frames
+
+ frames_h = 3,
+ -- Height in number of frames
+
+ frame_length = 0.5,
+ -- Length of a single frame
+ }
+
Item definition
---------------
@@ -5530,62 +5586,6 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
-- usage.
}
-Tile definition
----------------
-
-* `"image.png"`
-* `{name="image.png", animation={Tile Animation definition}}`
-* `{name="image.png", backface_culling=bool, tileable_vertical=bool,
- tileable_horizontal=bool, align_style="node"/"world"/"user", scale=int}`
- * backface culling enabled by default for most nodes
- * tileable flags are info for shaders, how they should treat texture
- when displacement mapping is used.
- Directions are from the point of view of the tile texture,
- not the node it's on.
- * align style determines whether the texture will be rotated with the node
- or kept aligned with its surroundings. "user" means that client
- setting will be used, similar to `glasslike_framed_optional`.
- Note: supported by solid nodes and nodeboxes only.
- * scale is used to make texture span several (exactly `scale`) nodes,
- instead of just one, in each direction. Works for world-aligned
- textures only.
- Note that as the effect is applied on per-mapblock basis, `16` should
- be equally divisible by `scale` or you may get wrong results.
-* `{name="image.png", color=ColorSpec}`
- * the texture's color will be multiplied with this color.
- * the tile's color overrides the owning node's color in all cases.
-* deprecated, yet still supported field names:
- * `image` (name)
-
-Tile animation definition
--------------------------
-
- {
- type = "vertical_frames",
-
- aspect_w = 16,
- -- Width of a frame in pixels
-
- aspect_h = 16,
- -- Height of a frame in pixels
-
- length = 3.0,
- -- Full loop length
- }
-
- {
- type = "sheet_2d",
-
- frames_w = 5,
- -- Width in number of frames
-
- frames_h = 3,
- -- Height in number of frames
-
- frame_length = 0.5,
- -- Length of a single frame
- }
-
Node definition
---------------