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author | Perttu Ahola <celeron55@gmail.com> | 2012-05-31 20:22:37 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-05-31 20:22:37 +0300 |
commit | 74aa598769b7d6b34af8a3c022ff9b3b79a293eb (patch) | |
tree | 2b2a66ca0274b6711951be6692c7e06d1377038f | |
parent | 747ff7daf875652be1063fa49316125977b0ba79 (diff) | |
download | minetest-74aa598769b7d6b34af8a3c022ff9b3b79a293eb.tar.gz minetest-74aa598769b7d6b34af8a3c022ff9b3b79a293eb.tar.bz2 minetest-74aa598769b7d6b34af8a3c022ff9b3b79a293eb.zip |
Fix MSVC build (pow type overload stuff)
-rw-r--r-- | src/mapblock_mesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index 658ffe5ee..b5962501c 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -278,9 +278,9 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data) //light = (float)light / ((float)ambient_occlusion * 0.5 + 1.0); float light_amount = (8 - ambient_occlusion) / 4.0; float light_f = (float)light / 255.0; - light_f = pow(light_f, 2.2); // gamma -> linear space + light_f = pow(light_f, 2.2f); // gamma -> linear space light_f = light_f * light_amount; - light_f = pow(light_f, 1.0/2.2); // linear -> gamma space + light_f = pow(light_f, 1.0f/2.2f); // linear -> gamma space if(light_f > 1.0) light_f = 1.0; light = 255.0 * light_f + 0.5; |