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authorparamat <paramat@users.noreply.github.com>2017-09-11 21:23:43 +0100
committerparamat <mat.gregory@virginmedia.com>2017-09-14 04:13:47 +0100
commit7640749d68b87a62868840d34a665101861ca9c0 (patch)
tree98c7d5c02cfbe841221d5a10d588731ce3b634c0
parenta9d43a04713dd0342d675f3bbb5cbacd863b4118 (diff)
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Cavegen: Avoid unsupported biome 'top' or 'filler' nodes
For 3D noise tunnels only, replace unsupported biome 'top' and 'filler' nodes in tunnel roof with the defined biome 'stone'. This makes terrain created by 3D noise tunnels consistent with the rest of mapgen, which does exactly the same in this situation.
-rw-r--r--src/cavegen.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/cavegen.cpp b/src/cavegen.cpp
index ad5103893..e66634517 100644
--- a/src/cavegen.cpp
+++ b/src/cavegen.cpp
@@ -81,6 +81,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
bool column_is_open = false; // Is column open to overground
bool is_under_river = false; // Is column under river water
bool is_under_tunnel = false; // Is tunnel or is under tunnel
+ bool is_top_filler_above = false; // Is top or filler above node
// Indexes at column top
u32 vi = vm->m_area.index(x, nmax.Y, z);
u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride +
@@ -98,19 +99,22 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
for (s16 y = nmax.Y; y >= nmin.Y - 1; y--,
index3d -= m_ystride,
vm->m_area.add_y(em, vi, -1)) {
-
content_t c = vm->m_data[vi].getContent();
+
if (c == CONTENT_AIR || c == biome->c_water_top ||
c == biome->c_water) {
column_is_open = true;
+ is_top_filler_above = false;
continue;
}
if (c == biome->c_river_water) {
column_is_open = true;
is_under_river = true;
+ is_top_filler_above = false;
continue;
}
+
// Ground
float d1 = contour(noise_cave1->result[index3d]);
float d2 = contour(noise_cave2->result[index3d]);
@@ -119,12 +123,17 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
// In tunnel and ground content, excavate
vm->m_data[vi] = MapNode(CONTENT_AIR);
is_under_tunnel = true;
+ // If tunnel roof is top or filler, replace with stone
+ if (is_top_filler_above)
+ vm->m_data[vi + em.X] = MapNode(biome->c_stone);
+ is_top_filler_above = false;
} else if (column_is_open && is_under_tunnel &&
(c == biome->c_stone || c == biome->c_filler)) {
// Tunnel entrance floor, place biome surface nodes
if (is_under_river) {
if (nplaced < depth_riverbed) {
vm->m_data[vi] = MapNode(biome->c_riverbed);
+ is_top_filler_above = true;
nplaced++;
} else {
// Disable top/filler placement
@@ -134,9 +143,11 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
}
} else if (nplaced < depth_top) {
vm->m_data[vi] = MapNode(biome->c_top);
+ is_top_filler_above = true;
nplaced++;
} else if (nplaced < base_filler) {
vm->m_data[vi] = MapNode(biome->c_filler);
+ is_top_filler_above = true;
nplaced++;
} else {
// Disable top/filler placement
@@ -145,6 +156,10 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
}
} else {
// Not tunnel or tunnel entrance floor
+ // Check node for possible replacing with stone for tunnel roof
+ if (c == biome->c_top || c == biome->c_filler)
+ is_top_filler_above = true;
+
column_is_open = false;
}
}