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authorPerttu Ahola <celeron55@gmail.com>2011-04-11 18:33:05 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-11 18:33:05 +0300
commit81ac026e1f04f1c40eb246e21e9aac25c8ec8f92 (patch)
treecac54b3f77b2cbbbb58207498e4264fa99adcede
parent50a8087684cb9cdee033053c01a6e51eb516565b (diff)
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updated example map generator python script
-rwxr-xr-xgenmap.py91
-rw-r--r--pnoise.py102
-rw-r--r--src/map.cpp3
-rw-r--r--src/serialization.h2
4 files changed, 176 insertions, 22 deletions
diff --git a/genmap.py b/genmap.py
index 8f7d421b1..aaa35690f 100755
--- a/genmap.py
+++ b/genmap.py
@@ -1,17 +1,12 @@
-#!/usr/bin/python
+#!/usr/bin/python2
-"
-This is an example script that generates some valid map data.
-"
+# This is an example script that generates some valid map data.
import struct
import random
-
-def getrand():
- i = random.randrange(0,2)
- if i==0:
- return 0
- return 254
+import os
+import sys
+from pnoise import pnoise
"""
Map format:
@@ -25,18 +20,72 @@ ffff = -1
0001 = 1
"""
-f = open("map/sectors/00000000/ffff", "wb")
+def to4h(i):
+ s = "";
+ s += '{0:1x}'.format((i>>12) & 0x000f)
+ s += '{0:1x}'.format((i>>8) & 0x000f)
+ s += '{0:1x}'.format((i>>4) & 0x000f)
+ s += '{0:1x}'.format((i>>0) & 0x000f)
+ return s
+
+def getrand():
+ i = random.randrange(0,2)
+ if i==0:
+ return 0
+ return 254
+
+def writeblock(mapdir, px,py,pz, version):
+ sectordir = mapdir + "/sectors/" + to4h(px) + to4h(pz)
+
+ try:
+ os.makedirs(sectordir)
+ except OSError:
+ pass
+
+ f = open(sectordir+"/"+to4h(py), "wb")
+
+ if version == 0:
+ # version
+ f.write(struct.pack('B', 0))
+ # is_underground
+ f.write(struct.pack('B', 0))
+ elif version == 2:
+ # version
+ f.write(struct.pack('B', 2))
+ # is_underground
+ f.write(struct.pack('B', 0))
+
+ for z in range(0,16):
+ for y in range(0,16):
+ for x in range(0,16):
+ b = 254
+ r = 20.0*pnoise((px*16+x)/100.,(pz*16+z)/100.,0)
+ r += 5.0*pnoise((px*16+x)/25.,(pz*16+z)/25.,0)
+ #print("r="+str(r))
+ y1 = py*16+y
+ if y1 <= r-3:
+ b = 0 #stone
+ elif y1 <= r:
+ b = 1 #grass
+ elif y1 <= 1:
+ b = 9 #water
+ if version == 0:
+ # Material content
+ f.write(struct.pack('B', b))
+ elif version == 2:
+ # Material content
+ f.write(struct.pack('B', b))
+ # Brightness
+ f.write(struct.pack('B', 15))
-# version
-f.write(struct.pack('B', 2))
-# is_underground
-f.write(struct.pack('B', 0))
+ f.close()
-for i in range(0,16*16*16):
- # Material content
- f.write(struct.pack('B', getrand()))
- # Brightness
- f.write(struct.pack('B', 15))
+mapdir = "map"
-f.close()
+for z in range(-2,3):
+ for y in range(-1,2):
+ for x in range(-2,3):
+ print("generating block "+str(x)+","+str(y)+","+str(z))
+ writeblock(mapdir, x,y,z, 0)
+#END
diff --git a/pnoise.py b/pnoise.py
new file mode 100644
index 000000000..fcab5ac15
--- /dev/null
+++ b/pnoise.py
@@ -0,0 +1,102 @@
+#
+# A python perlin noise implementation, from
+# http://www.fundza.com/c4serious/noise/perlin/perlin.html
+#
+# This is used for testing how to create maps with a python script.
+#
+
+import math
+p = (
+151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
+30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
+62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
+125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
+83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
+143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
+196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
+250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
+58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
+221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
+224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
+12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
+199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
+205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
+151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
+30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
+62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
+125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
+83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
+143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
+196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
+250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
+58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
+221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
+224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
+12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
+199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
+205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180)
+
+def lerp(t, a, b):
+ return a + t * (b - a)
+
+def fade(t):
+ return t * t * t * (t * (t * 6 - 15) + 10)
+
+def grad(hash, x, y, z):
+ h = hash & 15
+ if h < 8:
+ u = x
+ else:
+ u = y
+ if h < 4:
+ v = y
+ elif h == 12 or h == 14:
+ v = x
+ else:
+ v = z
+ if h & 1 != 0:
+ u = -u
+ if h & 2 != 0:
+ v = -v
+ return u + v
+
+def pnoise(x, y, z):
+ global p
+ X = int(math.floor(x)) & 255
+ Y = int(math.floor(y)) & 255
+ Z = int(math.floor(z)) & 255
+ x -= math.floor(x)
+ y -= math.floor(y)
+ z -= math.floor(z)
+
+ u = fade(x)
+ v = fade(y)
+ w = fade(z)
+
+ A = p[X] + Y
+ AA = p[A] + Z
+ AB = p[A + 1] + Z
+ B = p[X + 1] + Y
+ BA = p[B] + Z
+ BB = p[B + 1] + Z
+
+ pAA = p[AA]
+ pAB = p[AB]
+ pBA = p[BA]
+ pBB = p[BB]
+ pAA1 = p[AA + 1]
+ pBA1 = p[BA + 1]
+ pAB1 = p[AB + 1]
+ pBB1 = p[BB + 1]
+
+ gradAA = grad(pAA, x, y, z)
+ gradBA = grad(pBA, x-1, y, z)
+ gradAB = grad(pAB, x, y-1, z)
+ gradBB = grad(pBB, x-1, y-1, z)
+ gradAA1 = grad(pAA1,x, y, z-1)
+ gradBA1 = grad(pBA1,x-1, y, z-1)
+ gradAB1 = grad(pAB1,x, y-1, z-1)
+ gradBB1 = grad(pBB1,x-1, y-1, z-1)
+ return lerp(w,
+ lerp(v, lerp(u, gradAA, gradBA), lerp(u, gradAB, gradBB)),
+ lerp(v, lerp(u, gradAA1,gradBA1),lerp(u, gradAB1,gradBB1)))
diff --git a/src/map.cpp b/src/map.cpp
index 82317aec5..2a92f6733 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -4711,6 +4711,9 @@ plan_b:
/*
Plan B: Get from map generator perlin noise function
*/
+ // This won't work if proper generation is disabled
+ if(m_chunksize == 0)
+ return WATER_LEVEL+2;
double level = base_rock_level_2d(m_seed, p2d);
return (s16)level;
}
diff --git a/src/serialization.h b/src/serialization.h
index 26ab90e36..c87162e69 100644
--- a/src/serialization.h
+++ b/src/serialization.h
@@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
NOTE: The goal is to increment this so that saved maps will be
loadable by any version. Other compatibility is not
maintained.
- Serialization format versions:
+ Serialization format versions (for raw map data (blocks, nodes, sectors)):
== Unsupported ==
0: original networked test with 1-byte nodes
1: update with 2-byte nodes