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author | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-11-14 18:40:41 +0100 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-12-01 10:39:47 +0200 |
commit | 96c30452f9d2e6085769baa5befbcbcf62a507c4 (patch) | |
tree | c553750e145bc43814e1a078b646c3c259ff94d4 | |
parent | 4d0f227c7074047897957a88784a36dd77f7bad7 (diff) | |
download | minetest-96c30452f9d2e6085769baa5befbcbcf62a507c4.tar.gz minetest-96c30452f9d2e6085769baa5befbcbcf62a507c4.tar.bz2 minetest-96c30452f9d2e6085769baa5befbcbcf62a507c4.zip |
Fix structs being declared as classes
Some compilers complain when a class is declared as a struct or vice
versa. Fix by making sure that the correct tag is used both in
declaration and definition.
-rw-r--r-- | src/camera.h | 2 | ||||
-rw-r--r-- | src/inventory.h | 2 | ||||
-rw-r--r-- | src/materials.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/camera.h b/src/camera.h index 8321a1f0d..973ae3f31 100644 --- a/src/camera.h +++ b/src/camera.h @@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <IAnimatedMesh.h> class LocalPlayer; -class MapDrawControl; +struct MapDrawControl; class ExtrudedSpriteSceneNode; class IGameDef; diff --git a/src/inventory.h b/src/inventory.h index a303fa0de..24591f33f 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc., class ServerActiveObject; class ServerEnvironment; -class PointedThing; +struct PointedThing; class ITextureSource; class IGameDef; diff --git a/src/materials.h b/src/materials.h index 9db33fc63..bcf930581 100644 --- a/src/materials.h +++ b/src/materials.h @@ -93,7 +93,7 @@ struct DiggingProperties u16 wear; }; -class ToolDiggingProperties; +struct ToolDiggingProperties; class INodeDefManager; DiggingProperties getDiggingProperties(u16 content, ToolDiggingProperties *tp, |