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authorClobberXD <ClobberXD@gmail.com>2018-12-22 06:02:27 +0530
committerParamat <paramat@users.noreply.github.com>2018-12-22 00:32:27 +0000
commita318bceb637809d605fe175ce86154e9c04494a6 (patch)
tree204ffafdc7041af813d6a755c17da0a7fa120a1a
parent2a69f874da804570b589da25c9ae1783b9c05a8c (diff)
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Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008)
-rw-r--r--doc/lua_api.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 2c3e197df..e9605ee49 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3268,7 +3268,7 @@ Callbacks:
* Called on every server tick, after movement and collision processing.
`dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting
in `minetest.conf`.
-* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)`
+* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)`
* Called when somebody punches the object.
* Note that you probably want to handle most punches using the automatic
armor group system.
@@ -3278,6 +3278,7 @@ Callbacks:
* `tool_capabilities`: capability table of used tool (can be `nil`)
* `dir`: unit vector of direction of punch. Always defined. Points from the
puncher to the punched.
+ * `damage`: damage that will be done to entity.
* `on_death(self, killer)`
* Called when the object dies.
* `killer`: an `ObjectRef` (can be `nil`)