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authorPerttu Ahola <celeron55@gmail.com>2011-11-21 14:40:16 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:50 +0200
commitcebc8c78a4f5c4a2d7bb246e44f7bd2599de9c9b (patch)
tree336c8a51ae35844309bf027975d9995943755b7b
parent290e9219208fd904807bded7ccdb7109a4f92bc6 (diff)
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Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index cb2273c5a..a7e1ccd82 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -942,7 +942,7 @@ void the_game(
float damage_flash_timer = 0;
s16 farmesh_range = 20*MAP_BLOCKSIZE;
- const float object_hit_delay = 0.5;
+ const float object_hit_delay = 0.2;
float object_hit_delay_timer = 0.0;
bool invert_mouse = g_settings->getBool("invert_mouse");