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authorPerttu Ahola <celeron55@gmail.com>2012-03-11 20:45:14 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-11 20:45:14 +0200
commitd1d83d7e7f5e2e7cbef5272eda9c580129e301a3 (patch)
tree2fc04eeae8cac55e6d17cccceecb9450fddd4f12
parentbcaab74f1f4cb8c9fcd65cc8cb8bd290834bf72f (diff)
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World selection box in main menu (and random fixing)
-rw-r--r--minetest.conf.example2
-rw-r--r--src/defaultsettings.cpp2
-rw-r--r--src/guiMainMenu.cpp85
-rw-r--r--src/guiMainMenu.h12
-rw-r--r--src/main.cpp207
-rw-r--r--src/subgame.cpp57
-rw-r--r--src/subgame.h28
7 files changed, 291 insertions, 102 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index a82ead6e8..4e55a34f4 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -115,6 +115,8 @@
# Server stuff
#
+# Default game (default when creating a new world)
+#default_game = mesetint
# Map directory (everything in the world is stored here)
#map-dir = /custom/map
# Message of the Day
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 23199eef4..67626d34a 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -94,8 +94,10 @@ void set_default_settings(Settings *settings)
settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200");
+
// Server stuff
// "map-dir" doesn't exist by default.
+ settings->setDefault("default_game", "mesetint");
settings->setDefault("motd", "");
settings->setDefault("max_users", "100");
settings->setDefault("strict_protocol_version_checking", "true");
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index 5c6104ca3..68348cbb2 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
+#include <IGUIListBox.h>
#include "gettext.h"
@@ -73,65 +74,52 @@ void GUIMainMenu::removeChildren()
void GUIMainMenu::regenerateGui(v2u32 screensize)
{
- std::wstring text_name;
- std::wstring text_address;
- std::wstring text_port;
- bool creative_mode;
- bool enable_damage;
- bool fancy_trees;
- bool smooth_lighting;
- bool clouds_3d;
- bool opaque_water;
+ std::wstring text_name = m_data->name;
+ std::wstring text_address = m_data->address;
+ std::wstring text_port = m_data->port;
+ bool creative_mode = m_data->creative_mode;
+ bool enable_damage = m_data->enable_damage;
+ bool fancy_trees = m_data->fancy_trees;
+ bool smooth_lighting = m_data->smooth_lighting;
+ bool clouds_3d = m_data->clouds_3d;
+ bool opaque_water = m_data->opaque_water;
+ int selected_world = m_data->selected_world;
// Client options
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
text_name = e->getText();
- else
- text_name = m_data->name;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
text_address = e->getText();
- else
- text_address = m_data->address;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
text_port = e->getText();
- else
- text_port = m_data->port;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
- else
- fancy_trees = m_data->fancy_trees;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
- else
- smooth_lighting = m_data->smooth_lighting;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
- else
- clouds_3d = m_data->clouds_3d;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
- else
- opaque_water = m_data->opaque_water;
}
// Server options
@@ -139,15 +127,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
- else
- creative_mode = m_data->creative_mode;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
- else
- enable_damage = m_data->enable_damage;
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
+ if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
+ selected_world = ((gui::IGUIListBox*)e)->getSelected();
}
/*
@@ -318,24 +307,36 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
// Server parameters
{
core::rect<s32> rect(0, 0, 250, 30);
- rect += topleft_server + v2s32(35, 20);
+ rect += topleft_server + v2s32(20+250+20, 20);
Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB,
wgettext("Creative Mode"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
- rect += topleft_server + v2s32(35, 40);
+ rect += topleft_server + v2s32(20+250+20, 40);
Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB,
wgettext("Enable Damage"));
}
// Map delete button
{
core::rect<s32> rect(0, 0, 130, 30);
- //rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
- rect += topleft_server + v2s32(40, 90);
+ rect += topleft_server + v2s32(20+250+20, 90);
Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON,
wgettext("Delete map"));
}
+ // World selection listbox
+ {
+ core::rect<s32> rect(0, 0, 250, 120);
+ rect += topleft_server + v2s32(20, 10);
+ gui::IGUIListBox *e = Environment->addListBox(rect, this,
+ GUI_ID_WORLD_LISTBOX);
+ e->setDrawBackground(true);
+ for(std::list<std::wstring>::const_iterator i = m_data->worlds.begin();
+ i != m_data->worlds.end(); i++){
+ e->addItem(i->c_str());
+ }
+ e->setSelected(selected_world);
+ }
changeCtype("C");
}
@@ -418,6 +419,12 @@ void GUIMainMenu::acceptInput()
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
}
+
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
+ if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
+ m_data->selected_world = ((gui::IGUIListBox*)e)->getSelected();
+ }
m_accepted = true;
}
@@ -466,9 +473,8 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
return true;
}
case GUI_ID_DELETE_MAP_BUTTON: // Delete map
- // Don't accept input data, just set deletion request
- m_data->delete_map = true;
- m_accepted = true;
+ acceptInput();
+ m_data->delete_world = true;
quitMenu();
return true;
}
@@ -483,6 +489,17 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
return true;
}
}
+ if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
+ {
+ switch(event.GUIEvent.Caller->getID())
+ {
+ case GUI_ID_WORLD_LISTBOX:
+ acceptInput();
+ m_data->address = L""; // Force local game
+ quitMenu();
+ return true;
+ }
+ }
}
return Parent ? Parent->OnEvent(event) : false;
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
index ba2fc6be5..8ef286245 100644
--- a/src/guiMainMenu.h
+++ b/src/guiMainMenu.h
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
// For IGameCallback
#include "guiPauseMenu.h"
+#include <list>
enum
{
@@ -41,7 +42,8 @@ enum
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
GUI_ID_CHANGE_KEYS_BUTTON,
- GUI_ID_DELETE_MAP_BUTTON
+ GUI_ID_DELETE_MAP_BUTTON,
+ GUI_ID_WORLD_LISTBOX,
};
struct MainMenuData
@@ -53,8 +55,9 @@ struct MainMenuData
// Server opts
creative_mode(false),
enable_damage(false),
+ selected_world(0),
// Actions
- delete_map(false)
+ delete_world(false)
{}
// These are in the native format of the gui elements
@@ -71,8 +74,11 @@ struct MainMenuData
// Server options
bool creative_mode;
bool enable_damage;
+ int selected_world;
// If map deletion is requested, this is set to true
- bool delete_map;
+ bool delete_world;
+
+ std::list<std::wstring> worlds;
};
class GUIMainMenu : public GUIModalMenu
diff --git a/src/main.cpp b/src/main.cpp
index 73469471d..01c9b2c5c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -972,60 +972,29 @@ int main(int argc, char *argv[])
if(port == 0)
port = 30000;
- // Map directory
- std::string world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
+ // World directory
+ std::string commanded_world = "";
if(cmd_args.exists("world"))
- world_path = cmd_args.get("world");
+ commanded_world = cmd_args.get("world");
else if(cmd_args.exists("map-dir"))
- world_path = cmd_args.get("map-dir");
+ commanded_world = cmd_args.get("map-dir");
else if(g_settings->exists("map-dir"))
- world_path = g_settings->get("map-dir");
- else{
- // No map-dir option was specified.
- // Check if the world is found from the default directory, and if
- // not, see if the legacy world directory exists.
- std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
- if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
- errorstream<<"Warning: Using legacy world directory \""
- <<legacy_world_path<<"\""<<std::endl;
- world_path = legacy_world_path;
- }
- }
+ commanded_world = g_settings->get("map-dir");
- // Determine gameid
- std::string gameid = "";
- if(cmd_args.exists("gameid"))
- gameid = cmd_args.get("gameid");
- std::string world_gameid = getWorldGameId(world_path);
- if(world_gameid == ""){
- if(gameid != "")
- world_gameid = gameid;
- else{
- world_gameid = "mesetint";
- }
- }
- if(gameid == "")
- gameid = world_gameid;
- else if(world_gameid != ""){
- if(world_gameid != gameid){
- errorstream<<"World gameid mismatch"<<std::endl;
+ // Gamespec
+ SubgameSpec commanded_gamespec;
+ if(cmd_args.exists("gameid")){
+ std::string gameid = cmd_args.get("gameid");
+ commanded_gamespec = findSubgame(gameid);
+ if(!commanded_gamespec.isValid()){
+ errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
return 1;
}
}
- if(gameid == ""){
- errorstream<<"No gameid supplied or detected"<<std::endl;
- return 1;
- }
-
- infostream<<"Using gameid \""<<gameid<<"\""<<std::endl;
- SubgameSpec gamespec = findSubgame(gameid);
- if(!gamespec.isValid()){
- errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
- return 1;
- }
-
- // Run dedicated server if asked to or no other option
+ /*
+ Run dedicated server if asked to or no other option
+ */
#ifdef SERVER
bool run_dedicated_server = true;
#else
@@ -1034,12 +1003,50 @@ int main(int argc, char *argv[])
if(run_dedicated_server)
{
DSTACK("Dedicated server branch");
-
// Create time getter if built with Irrlicht
#ifndef SERVER
g_timegetter = new SimpleTimeGetter();
#endif
+
+ // World directory
+ std::string world_path;
+ bool is_legacy_world = false;
+ if(commanded_world != ""){
+ world_path = commanded_world;
+ }
+ else{
+ // No specific world was commanded
+ // Check if the world is found from the default directory, and if
+ // not, see if the legacy world directory exists.
+ world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
+ std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
+ if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
+ errorstream<<"Warning: Using legacy world directory \""
+ <<legacy_world_path<<"\""<<std::endl;
+ world_path = legacy_world_path;
+ is_legacy_world = true;
+ }
+ }
+
+ // Gamespec
+ std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
+ SubgameSpec gamespec = findSubgame(world_gameid);
+ if(commanded_gamespec.isValid() &&
+ commanded_gamespec.id != world_gameid){
+ errorstream<<"WARNING: Overriding gameid from \""
+ <<world_gameid<<"\" to \""
+ <<commanded_gamespec.id<<"\""<<std::endl;
+ gamespec = commanded_gamespec;
+ }
+
+ if(!gamespec.isValid()){
+ errorstream<<"Invalid gamespec. (world_gameid="
+ <<world_gameid<<")"<<std::endl;
+ return 1;
+ }
+ infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
+
// Create server
Server server(world_path, configpath, gamespec);
server.start(port);
@@ -1181,6 +1188,8 @@ int main(int argc, char *argv[])
//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
+ skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
+ skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
/*
GUI stuff
@@ -1223,6 +1232,9 @@ int main(int argc, char *argv[])
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
+ SubgameSpec gamespec;
+ WorldSpec worldspec;
+
/*
Out-of-game menu loop.
@@ -1246,14 +1258,34 @@ int main(int argc, char *argv[])
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
+ if(cmd_args.exists("password"))
+ menudata.password = narrow_to_wide(cmd_args.get("password"));
menudata.fancy_trees = g_settings->getBool("new_style_leaves");
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
- if(cmd_args.exists("password"))
- menudata.password = narrow_to_wide(cmd_args.get("password"));
+ // Get world listing for the menu
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
+ i != worldspecs.end(); i++)
+ menudata.worlds.push_back(narrow_to_wide(
+ i->name + " [" + i->gameid + "]"));
+ // Select if there is only one
+ if(worldspecs.size() == 1)
+ menudata.selected_world = 0;
+ else
+ menudata.selected_world = -1;
+ // If a world was commanded, append and select it
+ if(commanded_world != ""){
+ std::string gameid = getWorldGameId(commanded_world);
+ WorldSpec spec(commanded_world, "[commanded world]", gameid);
+ worldspecs.push_back(spec);
+ menudata.worlds.push_back(narrow_to_wide(spec.name)
+ +L" ["+narrow_to_wide(spec.gameid)+L"]");
+ menudata.selected_world = menudata.worlds.size()-1;
+ }
if(skip_main_menu == false)
{
@@ -1304,15 +1336,33 @@ int main(int argc, char *argv[])
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
-
- // Delete map if requested
- if(menudata.delete_map)
- {
- bool r = fs::RecursiveDeleteContent(world_path);
- if(r == false)
- error_message = L"Delete failed";
+ }
+
+ // Set world path to selected one
+ if(menudata.selected_world != -1){
+ worldspec = worldspecs[menudata.selected_world];
+ infostream<<"Selected world: "<<worldspec.name
+ <<" ["<<worldspec.path<<"]"<<std::endl;
+ }
+
+ // Delete map if requested
+ if(menudata.delete_world)
+ {
+ if(menudata.selected_world == -1){
+ error_message = L"Cannot delete world: "
+ L"no world selected";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
+ /*bool r = fs::RecursiveDeleteContent(worldspec.path);
+ if(r == false){
+ error_message = L"World delete failed";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ }*/
+ // TODO: Some kind of a yes/no dialog is needed.
+ error_message = L"This doesn't do anything currently.";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
}
playername = wide_to_narrow(menudata.name);
@@ -1336,7 +1386,40 @@ int main(int argc, char *argv[])
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());
-
+
+ // If local game
+ if(address == "")
+ {
+ if(menudata.selected_world == -1){
+ error_message = L"No world selected and no address "
+ L"provided. Nothing to do.";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ // Load gamespec for required game
+ gamespec = findSubgame(worldspec.gameid);
+ if(!gamespec.isValid() && !commanded_gamespec.isValid()){
+ error_message = L"Could not find or load game \""
+ + narrow_to_wide(worldspec.gameid) + L"\"";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ if(commanded_gamespec.isValid() &&
+ commanded_gamespec.id != worldspec.gameid){
+ errorstream<<"WARNING: Overriding gamespec from \""
+ <<worldspec.gameid<<"\" to \""
+ <<commanded_gamespec.id<<"\""<<std::endl;
+ gamespec = commanded_gamespec;
+ }
+
+ if(!gamespec.isValid()){
+ error_message = L"Invalid gamespec. (world_gameid="
+ +narrow_to_wide(worldspec.gameid)+L")";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ }
+
// Continue to game
break;
}
@@ -1354,7 +1437,7 @@ int main(int argc, char *argv[])
input,
device,
font,
- world_path,
+ worldspec.path,
playername,
password,
address,
@@ -1368,13 +1451,13 @@ int main(int argc, char *argv[])
} //try
catch(con::PeerNotFoundException &e)
{
- errorstream<<"Connection error (timed out?)"<<std::endl;
error_message = L"Connection error (timed out?)";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
}
- catch(SocketException &e)
+ catch(ServerError &e)
{
- errorstream<<"Socket error (port already in use?)"<<std::endl;
- error_message = L"Socket error (port already in use?)";
+ error_message = narrow_to_wide(e.what());
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
}
catch(ModError &e)
{
diff --git a/src/subgame.cpp b/src/subgame.cpp
index ed50d09a4..2fa3b7944 100644
--- a/src/subgame.cpp
+++ b/src/subgame.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
#include "filesys.h"
#include "settings.h"
+#include "log.h"
SubgameSpec findSubgame(const std::string &id)
{
@@ -68,15 +69,67 @@ std::set<std::string> getAvailableGameIds()
return gameids;
}
-std::string getWorldGameId(const std::string &world_path)
+#define LEGACY_GAMEID "mesetint"
+
+std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
{
std::string conf_path = world_path + DIR_DELIM + "world.mt";
Settings conf;
bool succeeded = conf.readConfigFile(conf_path.c_str());
- if(!succeeded)
+ if(!succeeded){
+ if(can_be_legacy){
+ // If map_meta.txt exists, it is probably an old minetest world
+ if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
+ return LEGACY_GAMEID;
+ }
return "";
+ }
if(!conf.exists("gameid"))
return "";
return conf.get("gameid");
}
+std::vector<WorldSpec> getAvailableWorlds()
+{
+ std::vector<WorldSpec> worlds;
+ std::set<std::string> worldspaths;
+ worldspaths.insert(porting::path_user + DIR_DELIM + "server"
+ + DIR_DELIM + "worlds");
+ infostream<<"Searching worlds..."<<std::endl;
+ for(std::set<std::string>::const_iterator i = worldspaths.begin();
+ i != worldspaths.end(); i++){
+ infostream<<" In "<<(*i)<<": "<<std::endl;
+ std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
+ for(u32 j=0; j<dirvector.size(); j++){
+ if(!dirvector[j].dir)
+ continue;
+ std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
+ std::string name = dirvector[j].name;
+ std::string gameid = getWorldGameId(fullpath);
+ WorldSpec spec(fullpath, name, gameid);
+ if(!spec.isValid()){
+ infostream<<"(invalid: "<<name<<") ";
+ } else {
+ infostream<<name<<" ";
+ worlds.push_back(spec);
+ }
+ }
+ infostream<<std::endl;
+ }
+ // Check old world location
+ do{
+ std::string fullpath = porting::path_user + DIR_DELIM + ".."
+ + DIR_DELIM + "world";
+ if(!fs::PathExists(fullpath))
+ break;
+ std::string name = "Old World";
+ std::string gameid = getWorldGameId(fullpath, true);
+ WorldSpec spec(fullpath, name, gameid);
+ infostream<<"Old world found."<<std::endl;
+ worlds.push_back(spec);
+ }while(0);
+ infostream<<worlds.size()<<" found."<<std::endl;
+ return worlds;
+}
+
+
diff --git a/src/subgame.h b/src/subgame.h
index ba2f235ed..1daeb8b15 100644
--- a/src/subgame.h
+++ b/src/subgame.h
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <set>
+#include <vector>
struct SubgameSpec
{
@@ -47,7 +48,32 @@ SubgameSpec findSubgame(const std::string &id);
std::set<std::string> getAvailableGameIds();
-std::string getWorldGameId(const std::string &world_path);
+std::string getWorldGameId(const std::string &world_path,
+ bool can_be_legacy=false);
+
+struct WorldSpec
+{
+ std::string path;
+ std::string name;
+ std::string gameid;
+
+ WorldSpec(
+ const std::string &path_="",
+ const std::string &name_="",
+ const std::string &gameid_=""
+ ):
+ path(path_),
+ name(name_),
+ gameid(gameid_)
+ {}
+
+ bool isValid() const
+ {
+ return (name != "" && path != "" && gameid != "");
+ }
+};
+
+std::vector<WorldSpec> getAvailableWorlds();
#endif