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authorPerttu Ahola <celeron55@gmail.com>2011-09-07 01:27:04 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-09-07 01:27:04 +0300
commitd28ea57083481bff8180249fc8b43f7ed7b18545 (patch)
treee07b82ca5436e92845c9f7fd5e638aa3d12f9688
parent8e26c5c0664bcf140ced8db98e6ed99802a7d9fa (diff)
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Note about texture atlas
-rw-r--r--src/tile.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/tile.cpp b/src/tile.cpp
index d4244bd42..73f2a85ea 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -504,8 +504,16 @@ void TextureSource::buildMainAtlas()
}
/*
- A list of stuff to add. This should contain as much of the
- stuff shown in game as possible, to minimize texture changes.
+ A list of stuff to include in the texture atlas.
+
+ It is a single-dimensional texture atlas due to the need to tile
+ textures.
+
+ It should contain as much of the stuff shown in game as possible,
+ to minimize texture changes.
+
+ It fills up quickly, so do not add anything that isn't contained
+ in most MapBlocks. E.g. mese isn't suitable but stone is.
*/
core::array<std::string> sourcelist;