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authorWuzzy <Wuzzy2@mail.ru>2021-10-21 23:01:31 +0200
committersfan5 <sfan5@live.de>2021-10-22 11:01:42 +0200
commitd4b89eb106220f43838b039b13a0e356d366c259 (patch)
tree4912d18f754acc500cab395f967128d1c5f18cdc
parenta78124831f71a235756ca2321a6422295d67572f (diff)
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Fix no_texture.png activation w/ simple leaves
-rw-r--r--src/nodedef.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index f0e0024be..6f52b608b 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -809,10 +809,6 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
TileDef tdef_spec[6];
for (u32 j = 0; j < CF_SPECIAL_COUNT; j++) {
tdef_spec[j] = tiledef_special[j];
- if (tdef_spec[j].name.empty()) {
- tdef_spec[j].name = "no_texture.png";
- tdef_spec[j].backface_culling = false;
- }
}
bool is_liquid = false;