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authorPerttu Ahola <celeron55@gmail.com>2012-05-20 16:59:13 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-05-20 16:59:13 +0300
commitd90cb3511c6ae1ee04d3a8ffacdd92bde6a601fe (patch)
treea60c35f78b8d1bfa018bcaf21d778859917180e2
parent5100272dc36d9f3b8b610058d03680761268e217 (diff)
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Better description of static_spawnpoint in minetest.conf.example
-rw-r--r--minetest.conf.example2
1 files changed, 1 insertions, 1 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index d3e2164d8..14e3f776c 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -150,7 +150,7 @@
#unlimited_player_transfer_distance = true
# Whether to enable players killing each other
#enable_pvp = true
-# Set static spawnpoint
+# If this is set, players will always (re)spawn at the given position
#static_spawnpoint = 0, 10, 0
# Profiler data print interval. #0 = disable.