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authorPerttu Ahola <celeron55@gmail.com>2012-08-12 15:49:06 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-08-12 15:49:23 +0300
commite3b831e97505a6bd6a07813b2a0b8608637a3cd9 (patch)
treeeca9cb99e15eb10e851ccfa3fe4f7798f8814ce6
parentd05e3adbc7fe912319a14d5c164941017f2c7170 (diff)
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Fix wrong amount of nodes being dropped from inventory
-rw-r--r--src/inventorymanager.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index 424b02b53..ec4d47def 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -575,6 +575,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Drop the item
ItemStack item1 = list_from->getItem(from_i);
+ item1.count = take_count;
if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
player->getBasePosition() + v3f(0,1,0)))
{