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authorPerttu Ahola <celeron55@gmail.com>2011-01-26 00:40:33 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-01-26 00:40:33 +0200
commit035345f13d2da9eced87a426a671d3bc4df392b5 (patch)
tree2dc97552164a7bcfab6359fbb9af6caf9652a827
parentd3a6a12baea7317f6765ae7541cbc453f83d7928 (diff)
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Map deletion button
-rw-r--r--src/filesys.cpp87
-rw-r--r--src/filesys.h6
-rw-r--r--src/guiMainMenu.cpp14
-rw-r--r--src/guiMainMenu.h6
-rw-r--r--src/main.cpp53
5 files changed, 157 insertions, 9 deletions
diff --git a/src/filesys.cpp b/src/filesys.cpp
index a2d3f9d14..a025ec185 100644
--- a/src/filesys.cpp
+++ b/src/filesys.cpp
@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include <iostream>
+#include <string.h>
namespace fs
{
@@ -130,12 +131,35 @@ bool PathExists(std::string path)
return (GetFileAttributes(path.c_str()) != INVALID_FILE_ATTRIBUTES);
}
+bool RecursiveDelete(std::string path)
+{
+ std::cerr<<"Removing \""<<path<<"\""<<std::endl;
+
+ return false;
+
+ // This silly function needs a double-null terminated string...
+ // Well, we'll just make sure it has at least two, then.
+ path += "\0\0";
+
+ SHFILEOPSTRUCT sfo;
+ sfo.hwnd = NULL;
+ sfo.wFunc = FO_DELETE;
+ sfo.pFrom = path.c_str();
+ sfo.pTo = NULL;
+ sfo.fFlags = FOF_SILENT | FOF_NOCONFIRMATION | FOF_NOCONFIRMMKDIR;
+
+ int r = SHFileOperation(&sfo);
+
+ return (r == 0);
+}
+
#else // POSIX
#include <sys/types.h>
#include <dirent.h>
#include <errno.h>
#include <sys/stat.h>
+#include <sys/wait.h>
std::vector<DirListNode> GetDirListing(std::string pathstring)
{
@@ -184,7 +208,70 @@ bool PathExists(std::string path)
return (stat(path.c_str(),&st) == 0);
}
+bool RecursiveDelete(std::string path)
+{
+ /*
+ Execute the 'rm' command directly, by fork() and execve()
+ */
+
+ std::cerr<<"Removing \""<<path<<"\""<<std::endl;
+
+ //return false;
+
+ pid_t child_pid = fork();
+
+ if(child_pid == 0)
+ {
+ // Child
+ char argv_data[3][10000];
+ strcpy(argv_data[0], "/bin/rm");
+ strcpy(argv_data[1], "-rf");
+ strncpy(argv_data[2], path.c_str(), 10000);
+ char *argv[4];
+ argv[0] = argv_data[0];
+ argv[1] = argv_data[1];
+ argv[2] = argv_data[2];
+ argv[3] = NULL;
+
+ std::cerr<<"Executing '"<<argv[0]<<"' '"<<argv[1]<<"' '"
+ <<argv[2]<<"'"<<std::endl;
+
+ execv(argv[0], argv);
+
+ // Execv shouldn't return. Failed.
+ return false;
+ }
+ else
+ {
+ // Parent
+ int child_status;
+ pid_t tpid;
+ do{
+ tpid = wait(&child_status);
+ //if(tpid != child_pid) process_terminated(tpid);
+ }while(tpid != child_pid);
+ return (child_status == 0);
+ }
+}
+
#endif
+bool RecursiveDeleteContent(std::string path)
+{
+ std::cerr<<"Removing content of \""<<path<<"\""<<std::endl;
+ std::vector<DirListNode> list = GetDirListing(path);
+ for(unsigned int i=0; i<list.size(); i++)
+ {
+ std::string childpath = path+"/"+list[i].name;
+ bool r = RecursiveDelete(childpath);
+ if(r == false)
+ {
+ std::cerr<<"Removing \""<<childpath<<"\" failed"<<std::endl;
+ return false;
+ }
+ }
+ return true;
+}
+
} // namespace fs
diff --git a/src/filesys.h b/src/filesys.h
index 6dbc426a5..e46b17b0d 100644
--- a/src/filesys.h
+++ b/src/filesys.h
@@ -40,6 +40,12 @@ bool CreateDir(std::string path);
bool PathExists(std::string path);
+// Only pass full paths to this one. True on success.
+bool RecursiveDelete(std::string path);
+
+// Only pass full paths to this one. True on success.
+bool RecursiveDeleteContent(std::string path);
+
}//fs
#endif
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index 84435b5f3..2d02c0295 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -177,6 +177,12 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
rect = rect + v2s32(size.X/2-180/2, size.Y/2-30/2 + 100);
Environment->addButton(rect, this, 257, L"Start Game / Connect");
}
+ // Map delete button
+ {
+ core::rect<s32> rect(0, 0, 130, 30);
+ rect = rect + v2s32(size.X/2-130/2+200, size.Y/2-30/2 + 100);
+ Environment->addButton(rect, this, 260, L"Delete map");
+ }
}
void GUIMainMenu::drawMenu()
@@ -252,10 +258,16 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
{
switch(event.GUIEvent.Caller->getID())
{
- case 257:
+ case 257: // Start game
acceptInput();
quitMenu();
break;
+ case 260: // Delete map
+ // Don't accept input data, just set deletion request
+ m_data->delete_map = true;
+ m_accepted = true;
+ quitMenu();
+ break;
}
}
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
index 8060f511d..010d0bf6d 100644
--- a/src/guiMainMenu.h
+++ b/src/guiMainMenu.h
@@ -29,11 +29,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct MainMenuData
{
+ MainMenuData():
+ creative_mode(false),
+ delete_map(false)
+ {}
// These are in the native format of the gui elements
std::wstring address;
std::wstring port;
std::wstring name;
bool creative_mode;
+ // If map deletion is requested, this is set to true
+ bool delete_map;
};
class GUIMainMenu : public GUIModalMenu
diff --git a/src/main.cpp b/src/main.cpp
index 171f1538a..da1b88d4a 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -153,8 +153,10 @@ TODO: Optimize day/night mesh updating somehow
meshbuffers? It should go quite fast.
- This is not easy; There'd need to be a buffer somewhere
that would contain the night and day lighting values.
+ - Actually if FastFaces would be stored, they could
+ hold both values
-TODO: Combine MapBlock's face caches to so big pieces that VBO
+FEATURE: Combine MapBlock's face caches to so big pieces that VBO
gets used
- That is >500 vertices
- This is not easy; all the MapBlocks close to the player would
@@ -181,6 +183,10 @@ TODO: Untie client network operations from framerate
TODO: Make morning and evening shorter
+TODO: Don't update all meshes always on single node changes, but
+ check which ones should be updated
+ - implement Map::updateNodeMeshes()
+
Server:
-------
@@ -260,10 +266,15 @@ FEATURE: The map could be generated procedually:
- How about relocating minerals, too? Coal and gold in
downstream sand and gravel would be kind of cool
- This would need a better way of handling minerals, mainly
- to have mineral content as a separate field
+ to have mineral content as a separate field. the first
+ parameter field is free for this.
- Simulate rock falling from cliffs when water has removed
enough solid rock from the bottom
+TODO: Mineral and ground material properties
+ - This way mineral ground toughness can be calculated with just
+ some formula, as well as tool strengths
+
TODO: Change AttributeList to split the area into smaller sections so
that searching won't be as heavy.
@@ -308,6 +319,7 @@ Doing now:
#pragma comment(lib, "Irrlicht.lib")
//#pragma comment(lib, "jthread.lib")
#pragma comment(lib, "zlibwapi.lib")
+#pragma comment(lib, "Shell32.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
@@ -1270,9 +1282,12 @@ int main(int argc, char *argv[])
porting::initializePaths();
// Create user data directory
fs::CreateDir(porting::path_userdata);
-
+
+ // C-style stuff initialization
initializeMaterialProperties();
+ init_mapnode();
+ // Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
// Print startup message
@@ -1550,7 +1565,7 @@ int main(int argc, char *argv[])
*/
init_content_inventory_texture_paths();
- init_tile_textures();
+ //init_tile_textures();
/*
GUI stuff
@@ -1608,10 +1623,10 @@ int main(int argc, char *argv[])
{
/*
- Out-of-game menu loop
+ Out-of-game menu loop.
+
+ Loop quits when menu returns proper parameters.
*/
-
- // Wait for proper parameters
for(;;)
{
// Cursor can be non-visible when coming from the game
@@ -1671,6 +1686,15 @@ int main(int argc, char *argv[])
dstream<<"Dropping main menu"<<std::endl;
menu->drop();
+
+ // Delete map if requested
+ if(menudata.delete_map)
+ {
+ bool r = fs::RecursiveDeleteContent(map_dir);
+ if(r == false)
+ error_message = L"Delete failed";
+ continue;
+ }
playername = wide_to_narrow(menudata.name);
address = wide_to_narrow(menudata.address);
@@ -2386,8 +2410,20 @@ int main(int argc, char *argv[])
static float dig_time = 0.0;
static u16 dig_index = 0;
+
+ // Visualize selection
+
+ const float d = 0.502;
+ core::aabbox3d<f32> nodebox(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
+ v3f nodepos_f = intToFloat(nodepos);
+ //v3f nodepos_f(nodepos.X*BS, nodepos.Y*BS, nodepos.Z*BS);
+ nodebox.MinEdge += nodepos_f;
+ nodebox.MaxEdge += nodepos_f;
+ hilightboxes.push_back(nodebox);
+
+ //hilightboxes.push_back(nodefacebox);
- hilightboxes.push_back(nodefacebox);
+ // Handle digging
if(g_input->getLeftReleased())
{
@@ -2473,6 +2509,7 @@ int main(int argc, char *argv[])
if(dig_index < CRACK_ANIMATION_LENGTH)
{
+ //TimeTaker timer("client.setTempMod");
//dstream<<"dig_index="<<dig_index<<std::endl;
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
}