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author | Perttu Ahola <celeron55@gmail.com> | 2011-10-18 11:31:23 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-10-18 11:31:23 +0300 |
commit | 05ab58cd145785867e3836ff025f11ce6fdd9410 (patch) | |
tree | 23dc25848a2773713339d7361293304e1cd3c27b | |
parent | eae2d35ca568ccb652169f83e6a995db273fba94 (diff) | |
download | minetest-05ab58cd145785867e3836ff025f11ce6fdd9410.tar.gz minetest-05ab58cd145785867e3836ff025f11ce6fdd9410.tar.bz2 minetest-05ab58cd145785867e3836ff025f11ce6fdd9410.zip |
Automate texture listing for texture atlas making
-rw-r--r-- | src/content_mapnode.cpp | 1 | ||||
-rw-r--r-- | src/main.cpp | 4 | ||||
-rw-r--r-- | src/mapnode.cpp | 2 | ||||
-rw-r--r-- | src/mapnode.h | 8 | ||||
-rw-r--r-- | src/tile.cpp | 112 |
5 files changed, 82 insertions, 45 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index af5e98951..139c46fb2 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -117,6 +117,7 @@ void content_mapnode_init() f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; + f->often_contains_mineral = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 1.0); if(invisible_stone) diff --git a/src/main.cpp b/src/main.cpp index be983676e..df1347f12 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1278,6 +1278,9 @@ int main(int argc, char *argv[]) // Initial call with g_texturesource not set. init_mapnode(); + // Must be called before g_texturesource is created + // (for texture atlas making) + init_mineral(); /* Run unit tests @@ -1475,7 +1478,6 @@ int main(int argc, char *argv[]) */ init_mapnode(); // Second call with g_texturesource set - init_mineral(); /* GUI stuff diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 170500f45..484fcbe0a 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -42,6 +42,8 @@ ContentFeatures::~ContentFeatures() #ifndef SERVER void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha) { + used_texturenames[name] = true; + if(g_texturesource) { tiles[i].texture = g_texturesource->getTexture(name); diff --git a/src/mapnode.h b/src/mapnode.h index 5db337949..61f172eda 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -103,6 +103,9 @@ class NodeMetadata; struct ContentFeatures { #ifndef SERVER + // List of all block textures that have been used (value is dummy) + core::map<std::string, bool> used_texturenames; + /* 0: up 1: down @@ -151,6 +154,10 @@ struct ContentFeatures // If true, node is equivalent to air. Torches are, air is. Water is not. // Is used for example to check whether a mud block can have grass on. bool air_equivalent; + // Whether this content type often contains mineral. + // Used for texture atlas creation. + // Currently only enabled for CONTENT_STONE. + bool often_contains_mineral; // Inventory item string as which the node appears in inventory when dug. // Mineral overrides this. @@ -207,6 +214,7 @@ struct ContentFeatures liquid_type = LIQUID_NONE; wall_mounted = false; air_equivalent = false; + often_contains_mineral = false; dug_item = ""; initial_metadata = NULL; liquid_alternative_flowing = CONTENT_IGNORE; diff --git a/src/tile.cpp b/src/tile.cpp index e274d2d3e..366f2dfb7 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "settings.h" #include <ICameraSceneNode.h> #include "log.h" +#include "mapnode.h" // For texture atlas making +#include "mineral.h" // For texture atlas making /* A cache from texture name to texture path @@ -507,52 +509,62 @@ void TextureSource::buildMainAtlas() } /* - A list of stuff to include in the texture atlas. - - It is a single-dimensional texture atlas due to the need to tile - textures. - - It should contain as much of the stuff shown in game as possible, - to minimize texture changes. - - It fills up quickly, so do not add anything that isn't contained - in most MapBlocks. E.g. mese isn't suitable but stone is. + Grab list of stuff to include in the texture atlas from the + main content features */ - core::array<std::string> sourcelist; - - sourcelist.push_back("stone.png"); - sourcelist.push_back("mud.png"); - sourcelist.push_back("sand.png"); - sourcelist.push_back("grass.png"); - sourcelist.push_back("grass_footsteps.png"); - sourcelist.push_back("tree.png"); - sourcelist.push_back("tree_top.png"); - sourcelist.push_back("water.png"); - sourcelist.push_back("leaves.png"); - sourcelist.push_back("glass.png"); - sourcelist.push_back("mud.png^grass_side.png"); - sourcelist.push_back("cobble.png"); - sourcelist.push_back("mossycobble.png"); - sourcelist.push_back("gravel.png"); - sourcelist.push_back("jungletree.png"); - - sourcelist.push_back("stone.png^mineral_coal.png"); - sourcelist.push_back("stone.png^mineral_iron.png"); + core::map<std::string, bool> sourcelist; + + for(u16 j=0; j<MAX_CONTENT+1; j++) + { + if(j == CONTENT_IGNORE || j == CONTENT_AIR) + continue; + ContentFeatures *f = &content_features(j); + for(core::map<std::string, bool>::Iterator + i = f->used_texturenames.getIterator(); + i.atEnd() == false; i++) + { + std::string name = i.getNode()->getKey(); + sourcelist[name] = true; + + if(f->often_contains_mineral){ + for(int k=1; k<MINERAL_COUNT; k++){ + std::string mineraltexture = mineral_block_texture(k); + std::string fulltexture = name + "^" + mineraltexture; + sourcelist[fulltexture] = true; + } + } + } + } + infostream<<"Creating texture atlas out of textures: "; + for(core::map<std::string, bool>::Iterator + i = sourcelist.getIterator(); + i.atEnd() == false; i++) + { + std::string name = i.getNode()->getKey(); + infostream<<"\""<<name<<"\" "; + } + infostream<<std::endl; + // Padding to disallow texture bleeding s32 padding = 16; + s32 column_width = 256; + s32 column_padding = 16; + /* First pass: generate almost everything */ core::position2d<s32> pos_in_atlas(0,0); - pos_in_atlas.Y += padding; + pos_in_atlas.Y = padding; - for(u32 i=0; i<sourcelist.size(); i++) + for(core::map<std::string, bool>::Iterator + i = sourcelist.getIterator(); + i.atEnd() == false; i++) { - std::string name = sourcelist[i]; + std::string name = i.getNode()->getKey(); /*video::IImage *img = driver->createImageFromFile( getTexturePath(name.c_str()).c_str()); @@ -586,20 +598,26 @@ void TextureSource::buildMainAtlas() continue; } - // Stop making atlas if atlas is full + // Wrap columns and stop making atlas if atlas is full if(pos_in_atlas.Y + dim.Height > atlas_dim.Height) { - infostream<<"TextureSource::buildMainAtlas(): " - <<"Atlas is full, not adding more textures." - <<std::endl; - break; + if(pos_in_atlas.X > (s32)atlas_dim.Width - 256 - padding){ + errorstream<<"TextureSource::buildMainAtlas(): " + <<"Atlas is full, not adding more textures." + <<std::endl; + break; + } + pos_in_atlas.Y = padding; + pos_in_atlas.X += column_width + column_padding; } infostream<<"TextureSource::buildMainAtlas(): Adding \""<<name <<"\" to texture atlas"<<std::endl; // Tile it a few times in the X direction - u16 xwise_tiling = 16; + u16 xwise_tiling = column_width / dim.Width; + if(xwise_tiling > 16) // Limit to 16 (more gives no benefit) + xwise_tiling = 16; for(u32 j=0; j<xwise_tiling; j++) { // Copy the copy to the atlas @@ -627,7 +645,7 @@ void TextureSource::buildMainAtlas() dst_y = -y0 + pos_in_atlas.Y-1; src_y = pos_in_atlas.Y; } - s32 x = x0 + pos_in_atlas.X * dim.Width; + s32 x = x0 + pos_in_atlas.X; video::SColor c = atlas_img->getPixel(x, src_y); atlas_img->setPixel(x,dst_y,c); } @@ -668,9 +686,11 @@ void TextureSource::buildMainAtlas() /* Second pass: set texture pointer in generated AtlasPointers */ - for(u32 i=0; i<sourcelist.size(); i++) + for(core::map<std::string, bool>::Iterator + i = sourcelist.getIterator(); + i.atEnd() == false; i++) { - std::string name = sourcelist[i]; + std::string name = i.getNode()->getKey(); if(m_name_to_id.find(name) == NULL) continue; u32 id = m_name_to_id[name]; @@ -681,8 +701,12 @@ void TextureSource::buildMainAtlas() /* Write image to file so that it can be inspected */ - /*driver->writeImageToFile(atlas_img, - getTexturePath("main_atlas.png").c_str());*/ + /*std::string atlaspath = porting::path_userdata + + DIR_DELIM + "generated_texture_atlas.png"; + infostream<<"Removing and writing texture atlas for inspection to " + <<atlaspath<<std::endl; + fs::RecursiveDelete(atlaspath); + driver->writeImageToFile(atlas_img, atlaspath.c_str());*/ } video::IImage* generate_image_from_scratch(std::string name, |