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authorkwolekr <kwolekr@minetest.net>2013-07-06 15:12:40 -0400
committerkwolekr <kwolekr@minetest.net>2013-07-06 15:12:40 -0400
commit06266abd6e1326202eb221ee4a6e1be892c2fbf2 (patch)
treeffb00af246dd4c0092b1f7881601be33ca448e7f
parent55ecde665d62d3de152c17fa9b463735bee7d0a9 (diff)
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LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects
-rw-r--r--src/script/lua_api/l_vmanip.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/script/lua_api/l_vmanip.cpp b/src/script/lua_api/l_vmanip.cpp
index 50a48e89b..195682579 100644
--- a/src/script/lua_api/l_vmanip.cpp
+++ b/src/script/lua_api/l_vmanip.cpp
@@ -111,8 +111,6 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
int LuaVoxelManip::l_update_liquids(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
- if (!o->is_mapgen_vm)
- return 0;
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
Map *map = &(get_scriptapi(L)->getEnv()->getMap());