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authorPerttu Ahola <celeron55@gmail.com>2011-11-29 17:26:21 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:58 +0200
commit10a363ebf314fccb18b73c54c05fa8c66d38516d (patch)
treef2c45880c0ede06d7e9dccc66c494486722a3081
parentd6b30dd3a5df4b84a287305f807442064f4cf68d (diff)
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Add a note about the default mod not using the modname_ prefix in textures
-rw-r--r--data/mods/default/init.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua
index a8e3b7ba7..986b9187e 100644
--- a/data/mods/default/init.lua
+++ b/data/mods/default/init.lua
@@ -5,6 +5,7 @@
-- Textures:
-- Mods should prefix their textures with modname_, eg. given the mod
-- name "foomod", a texture could be called "foomod_superfurnace.png"
+-- Due to historical reasons, the default mod does not follow this rule.
--
-- Global functions:
-- minetest.register_entity(name, prototype_table)