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authorShadowNinja <noreply@gmail.com>2013-09-16 16:13:39 -0400
committerPerttu Ahola <celeron55@gmail.com>2013-10-17 09:41:01 +0300
commit12504a18ec5b76df037482ea2cf435d8c320efbc (patch)
tree2fb4a4eb9ff8c6fba02fa7c61ff088bb71e38321
parentb3591019ad7e9bdce2a0a20cbbf64a769c1717c2 (diff)
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Remove vector metatable setting
This not only makes the vector functions faster, but also makes them more consistent with other functions.
-rw-r--r--builtin/vector.lua72
-rw-r--r--doc/lua_api.txt12
2 files changed, 28 insertions, 56 deletions
diff --git a/builtin/vector.lua b/builtin/vector.lua
index 839f139ca..7faa2c17d 100644
--- a/builtin/vector.lua
+++ b/builtin/vector.lua
@@ -2,22 +2,12 @@
vector = {}
function vector.new(a, b, c)
- v = {x=0, y=0, z=0}
if type(a) == "table" then
- v = {x=a.x, y=a.y, z=a.z}
+ return {x=a.x, y=a.y, z=a.z}
elseif a and b and c then
- v = {x=a, y=b, z=c}
+ return {x=a, y=b, z=c}
end
- setmetatable(v, {
- __add = vector.add,
- __sub = vector.subtract,
- __mul = vector.multiply,
- __div = vector.divide,
- __umn = function(v) return vector.multiply(v, -1) end,
- __len = vector.length,
- __eq = vector.equals,
- })
- return v
+ return {x=0, y=0, z=0}
end
function vector.equals(a, b)
@@ -85,57 +75,49 @@ end
function vector.add(a, b)
if type(b) == "table" then
- return vector.new(
- a.x + b.x,
- a.y + b.y,
- a.z + b.z)
+ return {x = a.x + b.x,
+ y = a.y + b.y,
+ z = a.z + b.z}
else
- return vector.new(
- a.x + b,
- a.y + b,
- a.z + b)
+ return {x = a.x + b,
+ y = a.y + b,
+ z = a.z + b}
end
end
function vector.subtract(a, b)
if type(b) == "table" then
- return vector.new(
- a.x - b.x,
- a.y - b.y,
- a.z - b.z)
+ return {x = a.x - b.x,
+ y = a.y - b.y,
+ z = a.z - b.z}
else
- return vector.new(
- a.x - b,
- a.y - b,
- a.z - b)
+ return {x = a.x - b,
+ y = a.y - b,
+ z = a.z - b}
end
end
function vector.multiply(a, b)
if type(b) == "table" then
- return vector.new(
- a.x * b.x,
- a.y * b.y,
- a.z * b.z)
+ return {x = a.x * b.x,
+ y = a.y * b.y,
+ z = a.z * b.z}
else
- return vector.new(
- a.x * b,
- a.y * b,
- a.z * b)
+ return {x = a.x * b,
+ y = a.y * b,
+ z = a.z * b}
end
end
function vector.divide(a, b)
if type(b) == "table" then
- return vector.new(
- a.x / b.x,
- a.y / b.y,
- a.z / b.z)
+ return {x = a.x / b.x,
+ y = a.y / b.y,
+ z = a.z / b.z}
else
- return vector.new(
- a.x / b,
- a.y / b,
- a.z / b)
+ return {x = a.x / b,
+ y = a.y / b,
+ z = a.z / b}
end
end
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index cfea3b5c1..5a0d5817f 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1037,22 +1037,12 @@ vector.length(v) -> number
vector.normalize(v) -> vector
vector.round(v) -> vector
vector.equal(v1, v2) -> bool
+For the folowing x can be either a vector or a number.
vector.add(v, x) -> vector
- ^ x can be annother vector or a number
vector.subtract(v, x) -> vector
vector.multiply(v, x) -> vector
vector.divide(v, x) -> vector
-You can also use Lua operators on vectors.
-For example:
- v1 = vector.new()
- v1 = v1 + 5
- v2 = vector.new(v1)
- v1 = v1 * v2
- if v1 == v2 then
- error("Math broke")
- end
-
Helper functions
-----------------
dump2(obj, name="_", dumped={})