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authordarkrose <lisa@ltmnet.com>2012-07-21 03:07:01 +1000
committerPerttu Ahola <celeron55@gmail.com>2012-07-21 02:32:04 +0300
commit1b19020bf471cd31ad2dd762450e88d90989f62a (patch)
treedae654e177689f05086edae9875b4f711c3a31f0
parent61e58ee9b75683834819b84a85ba1256e2033c3f (diff)
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Remove trenches from map generator (cyisfor) (glitches: read below)
This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated.
-rw-r--r--src/mapgen.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index a487e8f6d..af53d0091 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -2059,13 +2059,14 @@ void make_block(BlockMakeData *data)
bool old_is_water = (n->getContent() == c_water_source);
// Move mud to new place
- if(!dropped_to_unknown)
+ if(!dropped_to_unknown) {
*n2 = *n;
- // Set old place to be air (or water)
- if(old_is_water)
- *n = MapNode(c_water_source);
- else
- *n = MapNode(CONTENT_AIR);
+ // Set old place to be air (or water)
+ if(old_is_water)
+ *n = MapNode(c_water_source);
+ else
+ *n = MapNode(CONTENT_AIR);
+ }
// Done
break;