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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-04 11:29:34 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-04 11:29:39 +0100
commit1b2f64473ed4f222d3b7f02df853730d4382105e (patch)
tree820e24b348438ce79dc5e183774e4bd091d2d3a9
parent038d3a31dfa6c382a5a5a57f2ce367d1cd67fb9f (diff)
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Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
-rw-r--r--src/content_sao.cpp6
-rw-r--r--src/content_sao.h2
-rw-r--r--src/network/packethandlers/server.cpp4
-rw-r--r--src/script/lua_api/l_object.cpp3
-rw-r--r--src/server.cpp19
-rw-r--r--src/server.h8
-rw-r--r--src/serverobject.cpp9
7 files changed, 17 insertions, 34 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 0600689e4..ad48f95fb 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -717,7 +717,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_attachment_sent(false),
// public
m_moved(false),
- m_inventory_not_sent(false),
m_physics_override_speed(1),
m_physics_override_jump(1),
m_physics_override_gravity(1),
@@ -1162,11 +1161,6 @@ InventoryLocation PlayerSAO::getInventoryLocation() const
return loc;
}
-void PlayerSAO::setInventoryModified()
-{
- m_inventory_not_sent = true;
-}
-
std::string PlayerSAO::getWieldList() const
{
return "main";
diff --git a/src/content_sao.h b/src/content_sao.h
index 6b7304944..a93029154 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -205,7 +205,6 @@ public:
Inventory* getInventory();
const Inventory* getInventory() const;
InventoryLocation getInventoryLocation() const;
- void setInventoryModified();
std::string getWieldList() const;
int getWieldIndex() const;
void setWieldIndex(int i);
@@ -317,7 +316,6 @@ private:
public:
// Some flags used by Server
bool m_moved;
- bool m_inventory_not_sent;
float m_physics_override_speed;
float m_physics_override_jump;
diff --git a/src/network/packethandlers/server.cpp b/src/network/packethandlers/server.cpp
index 2deede0ca..9dd1c95dd 100644
--- a/src/network/packethandlers/server.cpp
+++ b/src/network/packethandlers/server.cpp
@@ -1390,7 +1390,9 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
// Placement was handled in lua
// Apply returned ItemStack
- playersao->setWieldedItem(item);
+ if (playersao->setWieldedItem(item)) {
+ SendInventory(pkt->getPeerId());
+ }
}
// If item has node placement prediction, always send the
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 0bc6c0bbc..0f3848aac 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -355,6 +355,9 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
// Do it
ItemStack item = read_item(L, 2, getServer(L));
bool success = co->setWieldedItem(item);
+ if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ getServer(L)->SendInventory(((PlayerSAO*)co)->getPeerID());
+ }
lua_pushboolean(L, success);
return 1;
}
diff --git a/src/server.cpp b/src/server.cpp
index cafeb951d..0bb91d758 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -609,14 +609,6 @@ void Server::AsyncRunStep(bool initial_step)
SendMovePlayer(*i);
playersao->m_moved = false;
}
-
- /*
- Send player inventories if necessary
- */
- if(playersao->m_inventory_not_sent) {
- UpdateCrafting(*i);
- SendInventory(*i);
- }
}
}
@@ -1164,7 +1156,6 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
SendPlayerInventoryFormspec(peer_id);
// Send inventory
- UpdateCrafting(peer_id);
SendInventory(peer_id);
// Send HP
@@ -1385,7 +1376,8 @@ void Server::setInventoryModified(const InventoryLocation &loc)
PlayerSAO *playersao = player->getPlayerSAO();
if(!playersao)
return;
- playersao->m_inventory_not_sent = true;
+
+ SendInventory(playersao->getPeerID());
}
break;
case InventoryLocation::NODEMETA:
@@ -1650,7 +1642,7 @@ void Server::SendInventory(u16 peer_id)
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
- playersao->m_inventory_not_sent = false;
+ UpdateCrafting(playersao->getPlayer());
/*
Serialize it
@@ -2701,13 +2693,10 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
SendChatMessage(PEER_ID_INEXISTENT,message);
}
-void Server::UpdateCrafting(u16 peer_id)
+void Server::UpdateCrafting(Player* player)
{
DSTACK(__FUNCTION_NAME);
- Player* player = m_env->getPlayer(peer_id);
- assert(player);
-
// Get a preview for crafting
ItemStack preview;
InventoryLocation loc;
diff --git a/src/server.h b/src/server.h
index 8c5ea2e1e..b3d5d0fec 100644
--- a/src/server.h
+++ b/src/server.h
@@ -375,6 +375,9 @@ public:
void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
void SendPlayerBreath(u16 peer_id);
+ // Envlock and conlock should be locked when calling these
+ void SendInventory(u16 peer_id);
+
// Bind address
Address m_bind_addr;
@@ -394,8 +397,7 @@ private:
/* mark blocks not sent for all clients */
void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
- // Envlock and conlock should be locked when calling these
- void SendInventory(u16 peer_id);
+
void SendChatMessage(u16 peer_id, const std::wstring &message);
void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
void SendPlayerHP(u16 peer_id);
@@ -466,7 +468,7 @@ private:
void DiePlayer(u16 peer_id);
void RespawnPlayer(u16 peer_id);
void DeleteClient(u16 peer_id, ClientDeletionReason reason);
- void UpdateCrafting(u16 peer_id);
+ void UpdateCrafting(Player *player);
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
diff --git a/src/serverobject.cpp b/src/serverobject.cpp
index 9cf817859..699040bf2 100644
--- a/src/serverobject.cpp
+++ b/src/serverobject.cpp
@@ -90,14 +90,9 @@ ItemStack ServerActiveObject::getWieldedItem() const
bool ServerActiveObject::setWieldedItem(const ItemStack &item)
{
- Inventory *inv = getInventory();
- if(inv)
- {
- InventoryList *list = inv->getList(getWieldList());
- if (list)
- {
+ if(Inventory *inv = getInventory()) {
+ if (InventoryList *list = inv->getList(getWieldList())) {
list->changeItem(getWieldIndex(), item);
- setInventoryModified();
return true;
}
}