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authorPerttu Ahola <celeron55@gmail.com>2011-01-07 14:53:53 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-01-07 14:53:53 +0200
commit2e402177933e723ef772bb72421c886e3d0ec106 (patch)
tree4d1e03597e714d4d42eb8797e6b04e4b21ba50f8
parentec509fac123432cec18a42da2f2cc214a78651a2 (diff)
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updated main.cpp TODO comments
-rw-r--r--src/main.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/main.cpp b/src/main.cpp
index fd13652cf..e3fb9b877 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -113,9 +113,6 @@ TODO: Combine MapBlock's face caches to so big pieces that VBO
gets used
- That is >500 vertices
-TODO: Better dungeons
-TODO: Cliffs, arcs
-
TODO: Startup and configuration menu
TODO: There are some lighting-related todos and fixmes in
@@ -141,6 +138,7 @@ TODO: Copy the text of the last picked sign to inventory in creative
TODO: Get rid of GotSplitPacketException
TODO: Check what goes wrong with caching map to disk (Kray)
+ - Nothing?
Block object server side:
- A "near blocks" buffer, in which some nearby blocks are stored.
@@ -165,10 +163,6 @@ TODO: Better handling of objects and mobs
TODO: Draw big amounts of torches better (that is, throw them in the
same meshbuffer (can the meshcollector class be used?))
-TODO: Check if the usage of Client::isFetchingBlocks() in
- updateViewingRange() actually does something
- NOTE: It isn't used anymore after the rewrite.
-
TODO: Make an option to the server to disable building and digging near
the starting position
@@ -191,6 +185,14 @@ TODO: Optimize day/night mesh updating somehow
meshbuffers? It should go quite fast.
TODO: Map generator version 2
+ - Create surface areas based on central points; a given point's
+ area type is given by the nearest central point
+ - Cliffs, arcs
+
+TODO: A Constant for the "../data/" path (differs on Mac and on proper
+ linux installations)
+
+TODO: Add defined(__APPLE__) to filesys.cpp
Doing now:
======================================================================