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authorPerttu Ahola <celeron55@gmail.com>2012-07-21 16:36:14 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-07-21 16:36:14 +0300
commit43df78102c0a95001443979827d747cfe5bd2e37 (patch)
tree8905cfbd2f43631805029be9b543a9ad0055429b
parentcc10eec6c6fd6252450f7d3af098e3936e43d3d9 (diff)
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Check whether node is known before reading definition in __builtin:item:on_step()
-rw-r--r--builtin/item_entity.lua3
1 files changed, 2 insertions, 1 deletions
diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua
index a06afc5ea..2d763d50b 100644
--- a/builtin/item_entity.lua
+++ b/builtin/item_entity.lua
@@ -72,7 +72,8 @@ minetest.register_entity("__builtin:item", {
local p = self.object:getpos()
p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name
- if minetest.registered_nodes[nn].walkable then
+ -- If node is not registered or node is walkably solid
+ if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
if self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=0, z=0})