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authorraymoo <raymoo@users.noreply.github.com>2017-12-03 01:28:35 -0800
committerSmallJoker <mk939@ymail.com>2018-06-03 17:32:00 +0200
commit48ebbf0fc642908e26b58fd17f379920dbb1b387 (patch)
tree78617674446f5478bcedf97a6b1683e5db2016fc
parent7d9dbbbf3c9102fab35ee4c24a9215d198c3dba0 (diff)
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Shut down mapgen threads before other shutdown tasks (#6689)
Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
-rw-r--r--src/server.cpp27
1 files changed, 17 insertions, 10 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 83022e95b..f8e6846c3 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -327,17 +327,14 @@ Server::Server(
Server::~Server()
{
- infostream<<"Server destructing"<<std::endl;
+ infostream << "Server destructing" << std::endl;
// Send shutdown message
SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
{
MutexAutoLock envlock(m_env_mutex);
-
- // Execute script shutdown hooks
- m_script->on_shutdown();
-
+
infostream << "Server: Saving players" << std::endl;
m_env->saveLoadedPlayers();
@@ -353,6 +350,20 @@ Server::~Server()
}
m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
kick_msg, reconnect);
+ }
+
+ // Do this before stopping the server in case mapgen callbacks need to access
+ // server-controlled resources (like ModStorages). Also do them before
+ // shutdown callbacks since they may modify state that is finalized in a
+ // callback.
+ m_emerge->stopThreads();
+
+ {
+ MutexAutoLock envlock(m_env_mutex);
+
+ // Execute script shutdown hooks
+ infostream << "Executing shutdown hooks" << std::endl;
+ m_script->on_shutdown();
infostream << "Server: Saving environment metadata" << std::endl;
m_env->saveMeta();
@@ -362,10 +373,6 @@ Server::~Server()
stop();
delete m_thread;
- // stop all emerge threads before deleting players that may have
- // requested blocks to be emerged
- m_emerge->stopThreads();
-
// Delete things in the reverse order of creation
delete m_emerge;
delete m_env;
@@ -377,7 +384,7 @@ Server::~Server()
delete m_craftdef;
// Deinitialize scripting
- infostream<<"Server: Deinitializing scripting"<<std::endl;
+ infostream << "Server: Deinitializing scripting" << std::endl;
delete m_script;
// Delete detached inventories