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authorPerttu Ahola <celeron55@gmail.com>2010-12-26 13:33:20 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-26 13:33:20 +0200
commit4ba5cd580d86710b54f4b523db4e8710fb56fdb6 (patch)
tree9812d18cefca537bfecc2f633046f1b45dc0ed77
parent582af0cb212a5bb522356657c89b643501935230 (diff)
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drawing range updater update and myrand() (but not usage of it)
-rw-r--r--src/client.cpp9
-rw-r--r--src/client.h4
-rw-r--r--src/main.cpp120
-rw-r--r--src/map.cpp50
-rw-r--r--src/map.h35
-rw-r--r--src/servermain.cpp1
-rw-r--r--src/utility.cpp14
-rw-r--r--src/utility.h5
8 files changed, 131 insertions, 107 deletions
diff --git a/src/client.cpp b/src/client.cpp
index d43b97a3c..af2b375f4 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -66,14 +66,9 @@ void * ClientUpdateThread::Thread()
Client::Client(
IrrlichtDevice *device,
const char *playername,
- JMutex &range_mutex,
- float &viewing_range_nodes,
- bool &viewing_range_all):
+ MapDrawControl &control):
m_thread(this),
- m_env(new ClientMap(this,
- range_mutex,
- viewing_range_nodes,
- viewing_range_all,
+ m_env(new ClientMap(this, control,
device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666),
dout_client),
diff --git a/src/client.h b/src/client.h
index e48c8ec69..c56b615cb 100644
--- a/src/client.h
+++ b/src/client.h
@@ -110,9 +110,7 @@ public:
Client(
IrrlichtDevice *device,
const char *playername,
- JMutex &range_mutex,
- float &viewing_range_nodes,
- bool &viewing_range_all
+ MapDrawControl &control
);
~Client();
diff --git a/src/main.cpp b/src/main.cpp
index b7a1b6b32..2f22caeb0 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -253,25 +253,7 @@ TODO: Fix viewing range updater's oscillation when there is large non-
IrrlichtWrapper *g_irrlicht;
-// All range-related stuff below is locked behind this
-JMutex g_range_mutex;
-
-// Blocks are viewed in this range from the player
-float g_viewing_range_nodes = 60;
-//s16 g_viewing_range_nodes = 0;
-
-// This is updated by the client's fetchBlocks routine
-//s16 g_actual_viewing_range_nodes = VIEWING_RANGE_NODES_DEFAULT;
-
-// If true, the preceding value has no meaning and all blocks
-// already existing in memory are drawn
-bool g_viewing_range_all = false;
-
-// This is the freetime ratio imposed by the dynamic viewing
-// range changing code.
-// It is controlled by the main loop to the smallest value that
-// inhibits glitches (dtime jitter) in the main loop.
-//float g_freetime_ratio = FREETIME_RATIO_MAX;
+MapDrawControl draw_control;
/*
Settings.
@@ -455,15 +437,14 @@ public:
// Viewing range selection
if(event.KeyInput.Key == irr::KEY_KEY_R)
{
- JMutexAutoLock lock(g_range_mutex);
- if(g_viewing_range_all)
+ if(draw_control.range_all)
{
- g_viewing_range_all = false;
+ draw_control.range_all = false;
dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
}
else
{
- g_viewing_range_all = true;
+ draw_control.range_all = true;
dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
}
}
@@ -853,7 +834,7 @@ private:
void updateViewingRange(f32 frametime, Client *client)
{
// Range_all messes up frametime_avg
- if(g_viewing_range_all == true)
+ if(draw_control.range_all == true)
return;
float wanted_fps = g_settings.getFloat("wanted_fps");
@@ -887,7 +868,7 @@ void updateViewingRange(f32 frametime, Client *client)
float fraction_unbiased = frametime_avg / frametime_wanted;
- float fraction = pow(fraction_unbiased, 20./(float)g_viewing_range_nodes);
+ float fraction = pow(fraction_unbiased, 20./(float)draw_control.wanted_range);
/*float fraction = 1.0;
// If frametime is too high
@@ -948,7 +929,7 @@ void updateViewingRange(f32 frametime, Client *client)
s16 viewing_range_nodes_min = g_settings.getS16("viewing_range_nodes_min");
s16 viewing_range_nodes_max = g_settings.getS16("viewing_range_nodes_max");
- s16 n = (float)g_viewing_range_nodes / fraction;
+ s16 n = (float)draw_control.wanted_range / fraction;
if(n < viewing_range_nodes_min)
n = viewing_range_nodes_min;
if(n > viewing_range_nodes_max)
@@ -956,20 +937,20 @@ void updateViewingRange(f32 frametime, Client *client)
bool can_change = true;
- if(client->isFetchingBlocks() == true && n > g_viewing_range_nodes)
+ if(client->isFetchingBlocks() == true && n > draw_control.wanted_range)
can_change = false;
if(can_change)
- g_viewing_range_nodes = n;
+ draw_control.wanted_range = n;
- /*dstream<<"g_viewing_range_nodes = "
- <<g_viewing_range_nodes<<std::endl;*/
+ /*dstream<<"draw_control.wanted_range = "
+ <<draw_control.wanted_range<<std::endl;*/
}
#endif
void updateViewingRange(f32 frametime_in, Client *client)
{
- if(g_viewing_range_all == true)
+ if(draw_control.range_all == true)
return;
static f32 added_frametime = 0;
@@ -990,7 +971,29 @@ void updateViewingRange(f32 frametime_in, Client *client)
<<": Collected "<<added_frames<<" frames, total of "
<<added_frametime<<"s."<<std::endl;
- f32 frametime = added_frametime / added_frames;
+ dstream<<"draw_control.blocks_drawn="
+ <<draw_control.blocks_drawn
+ <<", draw_control.blocks_would_have_drawn="
+ <<draw_control.blocks_would_have_drawn
+ <<std::endl;
+
+ float range_min = g_settings.getS16("viewing_range_nodes_min");
+ float range_max = g_settings.getS16("viewing_range_nodes_max");
+
+ draw_control.wanted_min_range = range_min;
+ draw_control.wanted_max_blocks = (1.2*draw_control.blocks_drawn)+1;
+
+ float block_draw_ratio = 1.0;
+ if(draw_control.blocks_would_have_drawn != 0)
+ {
+ block_draw_ratio = (float)draw_control.blocks_drawn
+ / (float)draw_control.blocks_would_have_drawn;
+ }
+
+ // Calculate the average frametime in the case that all wanted
+ // blocks had been drawn
+ f32 frametime = added_frametime / added_frames / block_draw_ratio;
+
added_frametime = 0.0;
added_frames = 0;
@@ -1007,7 +1010,7 @@ void updateViewingRange(f32 frametime_in, Client *client)
return;
}
- float range = g_viewing_range_nodes;
+ float range = draw_control.wanted_range;
float new_range = range;
static s16 range_old = 0;
@@ -1029,16 +1032,24 @@ void updateViewingRange(f32 frametime_in, Client *client)
// A high value here results in slow changing range (0.0025)
// SUGG: This could be dynamically adjusted so that when
// the camera is turning, this is lower
- float min_time_per_range = 0.001;
+ //float min_time_per_range = 0.0015;
+ float min_time_per_range = 0.0010;
+ //float min_time_per_range = 0.05 / range;
if(time_per_range < min_time_per_range)
+ {
time_per_range = min_time_per_range;
-
- dstream<<"time_per_range="<<time_per_range<<std::endl;
+ dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
+ }
+ else
+ {
+ dstream<<"time_per_range="<<time_per_range<<std::endl;
+ }
f32 wanted_range_change = wanted_frametime_change / time_per_range;
// Dampen the change a bit to kill oscillations
//wanted_range_change *= 0.9;
- wanted_range_change *= 0.75;
+ //wanted_range_change *= 0.75;
+ wanted_range_change *= 0.5;
dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
// If needed range change is very small, just return
@@ -1051,9 +1062,6 @@ void updateViewingRange(f32 frametime_in, Client *client)
new_range += wanted_range_change;
dstream<<"new_range="<<new_range/*<<std::endl*/;
- float range_min = g_settings.getS16("viewing_range_nodes_min");
- float range_max = g_settings.getS16("viewing_range_nodes_max");
-
float new_range_unclamped = new_range;
if(new_range < range_min)
new_range = range_min;
@@ -1065,9 +1073,7 @@ void updateViewingRange(f32 frametime_in, Client *client)
else
dstream<<std::endl;
- JMutexAutoLock lock(g_range_mutex);
-
- g_viewing_range_nodes = new_range;
+ draw_control.wanted_range = new_range;
range_old = new_range;
frametime_old = frametime;
@@ -1324,6 +1330,7 @@ int main(int argc, char *argv[])
// Initialize random seed
srand(time(0));
+ mysrand(time(0));
/*
Run unit tests
@@ -1334,12 +1341,6 @@ int main(int argc, char *argv[])
run_tests();
}
- /*
- Global range mutex
- */
- g_range_mutex.Init();
- assert(g_range_mutex.IsInitialized());
-
// Read map parameters from settings
HMParams hm_params;
@@ -1584,10 +1585,7 @@ int main(int argc, char *argv[])
Create client
*/
- Client client(device, playername,
- g_range_mutex,
- g_viewing_range_nodes,
- g_viewing_range_all);
+ Client client(device, playername, draw_control);
g_client = &client;
@@ -2409,8 +2407,8 @@ int main(int argc, char *argv[])
if(g_settings.getBool("enable_fog") == true)
{
- f32 range = g_viewing_range_nodes * BS;
- if(g_viewing_range_all)
+ f32 range = draw_control.wanted_range * BS;
+ if(draw_control.range_all)
range = 100000*BS;
driver->setFog(
@@ -2435,13 +2433,13 @@ int main(int argc, char *argv[])
wchar_t temptext[150];
static float drawtime_avg = 0;
- drawtime_avg = drawtime_avg * 0.98 + (float)drawtime*0.02;
+ drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
static float beginscenetime_avg = 0;
- beginscenetime_avg = beginscenetime_avg * 0.98 + (float)beginscenetime*0.02;
+ beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
static float scenetime_avg = 0;
- scenetime_avg = scenetime_avg * 0.98 + (float)scenetime*0.02;
+ scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
static float endscenetime_avg = 0;
- endscenetime_avg = endscenetime_avg * 0.98 + (float)endscenetime*0.02;
+ endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
swprintf(temptext, 150, L"Minetest-c55 ("
L"F: item=%i"
@@ -2449,7 +2447,7 @@ int main(int argc, char *argv[])
L")"
L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f",
g_selected_item,
- g_viewing_range_all,
+ draw_control.range_all,
drawtime_avg,
beginscenetime_avg,
scenetime_avg,
@@ -2472,7 +2470,7 @@ int main(int argc, char *argv[])
busytime_jitter1_min_sample,
busytime_jitter1_max_sample,
dtime_jitter1_max_fraction * 100.0,
- g_viewing_range_nodes
+ draw_control.wanted_range
);
guitext2->setText(temptext);
diff --git a/src/map.cpp b/src/map.cpp
index d5a61d408..b092e1fa5 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -2889,9 +2889,7 @@ void ServerMap::PrintInfo(std::ostream &out)
ClientMap::ClientMap(
Client *client,
- JMutex &range_mutex,
- float &viewing_range_nodes,
- bool &viewing_range_all,
+ MapDrawControl &control,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id
@@ -2900,9 +2898,7 @@ ClientMap::ClientMap(
scene::ISceneNode(parent, mgr, id),
m_client(client),
mesh(NULL),
- m_range_mutex(range_mutex),
- m_viewing_range_nodes(viewing_range_nodes),
- m_viewing_range_all(viewing_range_all)
+ m_control(control)
{
mesh_mutex.Init();
@@ -3003,24 +2999,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
*/
int time1 = time(0);
- //s32 daynight_i = m_client->getDayNightIndex();
u32 daynight_ratio = m_client->getDayNightRatio();
- /*
- Collect all blocks that are in the view range
-
- Should not optimize more here as we want to auto-update
- all changed nodes in viewing range at the next step.
- */
-
- float viewing_range_nodes;
- bool viewing_range_all;
- {
- JMutexAutoLock lock(m_range_mutex);
- viewing_range_nodes = m_viewing_range_nodes;
- viewing_range_all = m_viewing_range_all;
- }
-
m_camera_mutex.Lock();
v3f camera_position = m_camera_position;
v3f camera_direction = m_camera_direction;
@@ -3035,7 +3015,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
camera_position.Y / BS,
camera_position.Z / BS);
- v3s16 box_nodes_d = viewing_range_nodes * v3s16(1,1,1);
+ v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
@@ -3054,12 +3034,14 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
// For limiting number of mesh updates per frame
u32 mesh_update_count = 0;
+
+ u32 blocks_would_have_drawn = 0;
+ u32 blocks_drawn = 0;
//NOTE: The sectors map should be locked but we're not doing it
// because it'd cause too much delays
int timecheck_counter = 0;
-
core::map<v2s16, MapSector*>::Iterator si;
si = m_sectors.getIterator();
for(; si.atEnd() == false; si++)
@@ -3082,7 +3064,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
MapSector *sector = si.getNode()->getValue();
v2s16 sp = sector->getPos();
- if(viewing_range_all == false)
+ if(m_control.range_all == false)
{
if(sp.X < p_blocks_min.X
|| sp.X > p_blocks_max.X
@@ -3126,12 +3108,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
// Total distance
f32 d = blockpos_relative.getLength();
- if(viewing_range_all == false)
+ if(m_control.range_all == false)
{
// If block is far away, don't draw it
- if(d > viewing_range_nodes * BS)
+ if(d > m_control.wanted_range * BS)
// This is nicer when fog is used
- //if((dforward+d)/2 > viewing_range_nodes * BS)
+ //if((dforward+d)/2 > m_control.wanted_range * BS)
continue;
}
@@ -3175,7 +3157,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
}
f32 faraway = BS*50;
- //f32 faraway = viewing_range_nodes * BS;
+ //f32 faraway = m_control.wanted_range * BS;
/*
This has to be done with the mesh_mutex unlocked
@@ -3217,6 +3199,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
if(mesh == NULL)
continue;
+
+ blocks_would_have_drawn++;
+ if(blocks_drawn >= m_control.wanted_max_blocks
+ && m_control.range_all == false
+ && d > m_control.wanted_min_range * BS)
+ continue;
+ blocks_drawn++;
u32 c = mesh->getMeshBufferCount();
@@ -3238,6 +3227,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
}
} // foreach sectorblocks
}
+
+ m_control.blocks_drawn = blocks_drawn;
+ m_control.blocks_would_have_drawn = blocks_would_have_drawn;
/*dstream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
diff --git a/src/map.h b/src/map.h
index 8952bc110..d4b790abf 100644
--- a/src/map.h
+++ b/src/map.h
@@ -543,6 +543,31 @@ private:
#ifndef SERVER
+struct MapDrawControl
+{
+ MapDrawControl():
+ range_all(false),
+ wanted_range(50),
+ wanted_max_blocks(0),
+ wanted_min_range(0),
+ blocks_drawn(0),
+ blocks_would_have_drawn(0)
+ {
+ }
+ // Overrides limits by drawing everything
+ bool range_all;
+ // Wanted drawing range
+ float wanted_range;
+ // Maximum number of blocks to draw
+ u32 wanted_max_blocks;
+ // Blocks in this range are drawn regardless of number of blocks drawn
+ float wanted_min_range;
+ // Number of blocks rendered is written here by the renderer
+ u32 blocks_drawn;
+ // Number of blocks that would have been drawn in wanted_range
+ u32 blocks_would_have_drawn;
+};
+
class Client;
class ClientMap : public Map, public scene::ISceneNode
@@ -550,9 +575,7 @@ class ClientMap : public Map, public scene::ISceneNode
public:
ClientMap(
Client *client,
- JMutex &range_mutex,
- float &viewing_range_nodes,
- bool &viewing_range_all,
+ MapDrawControl &control,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id
@@ -618,10 +641,8 @@ private:
// This is the master heightmap mesh
scene::SMesh *mesh;
JMutex mesh_mutex;
-
- JMutex &m_range_mutex;
- float &m_viewing_range_nodes;
- bool &m_viewing_range_all;
+
+ MapDrawControl &m_control;
};
#endif
diff --git a/src/servermain.cpp b/src/servermain.cpp
index 9a35a4b0e..594f7f4a2 100644
--- a/src/servermain.cpp
+++ b/src/servermain.cpp
@@ -239,6 +239,7 @@ int main(int argc, char *argv[])
// Initialize random seed
srand(time(0));
+ mysrand(time(0));
/*
Run unit tests
diff --git a/src/utility.cpp b/src/utility.cpp
index 7126cbbdc..924324b90 100644
--- a/src/utility.cpp
+++ b/src/utility.cpp
@@ -88,4 +88,18 @@ const v3s16 g_26dirs[26] =
// 26
};
+static unsigned long next = 1;
+
+/* RAND_MAX assumed to be 32767 */
+int myrand(void)
+{
+ next = next * 1103515245 + 12345;
+ return((unsigned)(next/65536) % 32768);
+}
+
+void mysrand(unsigned seed)
+{
+ next = seed;
+}
+
diff --git a/src/utility.h b/src/utility.h
index 3764616d0..008a95c38 100644
--- a/src/utility.h
+++ b/src/utility.h
@@ -1323,5 +1323,10 @@ private:
MutexedQueue< GetRequest<Key, T, Caller, CallerData> > m_queue;
};
+// Pseudo-random (VC++ rand() sucks)
+int myrand(void);
+void mysrand(unsigned seed);
+#define MYRAND_MAX 32767
+
#endif