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authorparamat <paramat@users.noreply.github.com>2018-02-06 00:55:35 +0000
committerSmallJoker <mk939@ymail.com>2018-06-03 17:32:00 +0200
commit529f00a2403cdd185b1eb5902de8947d03bb3413 (patch)
tree4597b20569d24004008c31da496d77c2ec0dc2f3
parent77250300676bc08cff4e687df0b6ac86ea35a6e4 (diff)
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Falling.lua: Delete falling node entities on contact with 'ignore'
Prevents falling node entities entering the ignore at a world edge and resting on unloaded nodes 16 nodes below, unreachable, undiggable and still being processed by 'on step' because they don't revert to nodes.
-rw-r--r--builtin/game/falling.lua7
1 files changed, 6 insertions, 1 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index 1ac4f7081..991962cc3 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -60,8 +60,13 @@ core.register_entity(":__builtin:falling_node", {
local pos = self.object:getpos()
-- Position of bottom center point
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
- -- Avoid bugs caused by an unloaded node below
+ -- 'bcn' is nil for unloaded nodes
local bcn = core.get_node_or_nil(bcp)
+ -- Delete on contact with ignore at world edges
+ if bcn and bcn.name == "ignore" then
+ self.object:remove()
+ return
+ end
local bcd = bcn and core.registered_nodes[bcn.name]
if bcn and
(not bcd or bcd.walkable or