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authorPilzAdam <pilzadam@minetest.net>2013-03-25 23:59:17 +0100
committerPilzAdam <pilzadam@minetest.net>2013-03-29 20:14:18 +0100
commit5e7e0347cdae0cab3b7d003fbd3b22c7f820e703 (patch)
treefd7b2b8b1c9564ac0418570ab54238722d2b8880
parent7d9329ecfe84733cdefa34eab25ee3d124c94c59 (diff)
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Add different place sound for nodes
-rw-r--r--doc/lua_api.txt4
-rw-r--r--games/minimal/mods/default/init.lua2
-rw-r--r--src/clientserver.h1
-rw-r--r--src/game.cpp8
-rw-r--r--src/itemdef.cpp30
-rw-r--r--src/itemdef.h2
-rw-r--r--src/scriptapi_item.cpp8
7 files changed, 47 insertions, 8 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 42ca58239..beb70db15 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1514,6 +1514,9 @@ Item definition (register_node, register_craftitem, register_tool)
^ Otherwise should be name of node which the client immediately places
on ground when the player places the item. Server will always update
actual result to client in a short moment.
+ sound = {
+ place = <SimpleSoundSpec>,
+ }
on_place = func(itemstack, placer, pointed_thing),
^ Shall place item and return the leftover itemstack
@@ -1581,6 +1584,7 @@ Node definition (register_node)
footstep = <SimpleSoundSpec>,
dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
dug = <SimpleSoundSpec>,
+ place = <SimpleSoundSpec>,
},
on_construct = func(pos),
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index fbb481a0c..163998883 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -659,6 +659,8 @@ function default.node_sound_dirt_defaults(table)
{name="", gain=0.5}
--table.dug = table.dug or
-- {name="default_dirt_break", gain=0.5}
+ table.place = table.place or
+ {name="default_grass_footstep", gain=0.5}
default.node_sound_defaults(table)
return table
end
diff --git a/src/clientserver.h b/src/clientserver.h
index aba84fb31..28b579971 100644
--- a/src/clientserver.h
+++ b/src/clientserver.h
@@ -87,6 +87,7 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
TOCLIENT_DELETE_PARTICLESPAWNER
PROTOCOL_VERSION 18:
damageGroups added to ToolCapabilities
+ sound_place added to ItemDefinition
*/
#define LATEST_PROTOCOL_VERSION 18
diff --git a/src/game.cpp b/src/game.cpp
index 58ca654a0..5e4e06148 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2394,11 +2394,6 @@ void the_game(
}
}
- // We can't actually know, but assume the sound of right-clicking
- // to be the sound of placing a node
- soundmaker.m_player_rightpunch_sound.gain = 0.5;
- soundmaker.m_player_rightpunch_sound.name = "default_place_node";
-
/*
Handle digging
*/
@@ -2617,6 +2612,9 @@ void the_game(
<<") - Position not loaded"<<std::endl;
}
}while(0);
+
+ // Read the sound
+ soundmaker.m_player_rightpunch_sound = def.sound_place;
}
}
}
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index 98d7ce0a8..72ce0e654 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -75,6 +75,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
}
groups = def.groups;
node_placement_prediction = def.node_placement_prediction;
+ sound_place = def.sound_place;
return *this;
}
@@ -107,13 +108,17 @@ void ItemDefinition::reset()
tool_capabilities = NULL;
}
groups.clear();
+ sound_place = SimpleSoundSpec();
node_placement_prediction = "";
}
void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
- writeU8(os, 1); // version
+ if(protocol_version <= 17)
+ writeU8(os, 1); // version
+ else
+ writeU8(os, 2); // version
writeU8(os, type);
os<<serializeString(name);
os<<serializeString(description);
@@ -137,6 +142,11 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
writeS16(os, i->second);
}
os<<serializeString(node_placement_prediction);
+ if(protocol_version > 17){
+ //serializeSimpleSoundSpec(sound_place, os);
+ os<<serializeString(sound_place.name);
+ writeF1000(os, sound_place.gain);
+ }
}
void ItemDefinition::deSerialize(std::istream &is)
@@ -146,7 +156,7 @@ void ItemDefinition::deSerialize(std::istream &is)
// Deserialize
int version = readU8(is);
- if(version != 1)
+ if(version != 1 && version != 2)
throw SerializationError("unsupported ItemDefinition version");
type = (enum ItemType)readU8(is);
name = deSerializeString(is);
@@ -171,10 +181,24 @@ void ItemDefinition::deSerialize(std::istream &is)
int value = readS16(is);
groups[name] = value;
}
+ if(version == 1){
+ // We cant be sure that node_placement_prediction is send in version 1
+ try{
+ node_placement_prediction = deSerializeString(is);
+ }catch(SerializationError &e) {};
+ // Set the old default sound
+ sound_place.name = "default_place_node";
+ sound_place.gain = 0.5;
+ } else if(version == 2) {
+ node_placement_prediction = deSerializeString(is);
+ //deserializeSimpleSoundSpec(sound_place, is);
+ sound_place.name = deSerializeString(is);
+ sound_place.gain = readF1000(is);
+ }
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
try{
- node_placement_prediction = deSerializeString(is);
+
}catch(SerializationError &e) {};
}
diff --git a/src/itemdef.h b/src/itemdef.h
index cbbe7e2ad..08c9c8358 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include <set>
#include "itemgroup.h"
+#include "sound.h"
class IGameDef;
struct ToolCapabilities;
@@ -66,6 +67,7 @@ struct ItemDefinition
// May be NULL. If non-NULL, deleted by destructor
ToolCapabilities *tool_capabilities;
ItemGroupList groups;
+ SimpleSoundSpec sound_place;
// Client shall immediately place this node when player places the item.
// Server will update the precise end result a moment later.
diff --git a/src/scriptapi_item.cpp b/src/scriptapi_item.cpp
index 204939f8f..b266d856d 100644
--- a/src/scriptapi_item.cpp
+++ b/src/scriptapi_item.cpp
@@ -96,6 +96,14 @@ ItemDefinition read_item_definition(lua_State *L, int index,
read_groups(L, -1, def.groups);
lua_pop(L, 1);
+ lua_getfield(L, index, "sounds");
+ if(lua_istable(L, -1)){
+ lua_getfield(L, -1, "place");
+ read_soundspec(L, -1, def.sound_place);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+
// Client shall immediately place this node when player places the item.
// Server will update the precise end result a moment later.
// "" = no prediction