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authorparamat <paramat@users.noreply.github.com>2017-06-23 21:49:26 +0100
committerSmallJoker <mk939@ymail.com>2018-06-03 17:31:59 +0200
commit6e0557e20c7347f2196c8c76f84d647f8699ec78 (patch)
treea9432d18b010c1226e4fa9441f841d7da5a4da46
parent0c91c65a1147049a0a97ef3120a025401f60c5d7 (diff)
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Mgv7: Avoid divide-by-zero errors
Some settings of paramters can cause mgv7 variables to be -inf, nan or -nan. This can cause massive vertical columns of water to appear above sea level.
-rw-r--r--src/mapgen_v7.cpp14
-rw-r--r--src/mapgen_v7.h2
2 files changed, 10 insertions, 6 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 5e9bc4aa3..ae500d5f8 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -57,7 +57,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
this->spflags = params->spflags;
this->cave_width = params->cave_width;
this->float_mount_density = params->float_mount_density;
- this->float_mount_height = params->float_mount_height;
+ float_mount_height_lim = MYMAX(params->float_mount_height, 1.0f);
this->floatland_level = params->floatland_level;
this->shadow_limit = params->shadow_limit;
this->cavern_limit = params->cavern_limit;
@@ -376,7 +376,8 @@ float MapgenV7::baseTerrainLevelFromMap(int index)
bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z)
{
- float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed);
+ float mnt_h_n =
+ MYMAX(NoisePerlin2D(&noise_mount_height->np, x, z, seed), 1.0f);
float density_gradient = -((float)y / mnt_h_n);
float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
@@ -386,7 +387,7 @@ bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z)
bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
{
- float mounthn = noise_mount_height->result[idx_xz];
+ float mounthn = MYMAX(noise_mount_height->result[idx_xz], 1.0f);
float density_gradient = -((float)y / mounthn);
float mountn = noise_mountain->result[idx_xyz];
@@ -398,8 +399,8 @@ bool MapgenV7::getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y)
{
// Make rim 2 nodes thick to match floatland base terrain
float density_gradient = (y >= floatland_level) ?
- -pow((float)(y - floatland_level) / float_mount_height, 0.75f) :
- -pow((float)(floatland_level - 1 - y) / float_mount_height, 0.75f);
+ -pow((float)(y - floatland_level) / float_mount_height_lim, 0.75f) :
+ -pow((float)(floatland_level - 1 - y) / float_mount_height_lim, 0.75f);
float floatn = noise_mountain->result[idx_xyz] + float_mount_density;
@@ -415,7 +416,8 @@ void MapgenV7::floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max,
float n_base = noise_floatland_base->result[idx_xz];
if (n_base > 0.0f) {
- float n_base_height = noise_float_base_height->result[idx_xz];
+ float n_base_height =
+ MYMAX(noise_float_base_height->result[idx_xz], 1.0f);
float amp = n_base * n_base_height;
float ridge = n_base_height / 3.0f;
base_min = floatland_level - amp / 1.5f;
diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h
index a69170057..2b79cce51 100644
--- a/src/mapgen_v7.h
+++ b/src/mapgen_v7.h
@@ -103,6 +103,8 @@ private:
Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
+
+ float float_mount_height_lim;
};
#endif