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authorPerttu Ahola <celeron55@gmail.com>2011-12-28 17:34:07 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-12-28 17:34:07 +0200
commit7937813c98255736c6847fe2d1302e0c6b309b04 (patch)
tree584c26ef63d273473c44fae577faa07bfb3b4e36
parentad4040d982ad0a52a27df262351fd747b5408265 (diff)
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Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
-rw-r--r--data/mods/default/init.lua7
-rw-r--r--data/mods/experimental/init.lua15
-rw-r--r--src/player.h10
-rw-r--r--src/scriptapi.cpp110
4 files changed, 107 insertions, 35 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua
index 95d9c19ff..1edbd3cbb 100644
--- a/data/mods/default/init.lua
+++ b/data/mods/default/init.lua
@@ -188,6 +188,8 @@
-- ^ time_from_last_punch = time since last punch action of the puncher
-- - right_click(clicker); clicker = an another ObjectRef
-- - get_wield_digging_properties() -> digging property table
+-- - damage_wielded_item(num) (item damage/wear range is 0-65535)
+-- - add_to_inventory(itemstring): add an item to object inventory
-- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks)
-- - get_hp(): returns number of hitpoints (2 * number of hearts)
-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
@@ -202,8 +204,9 @@
-- - get_player_name(): will return nil if is not a player
-- - inventory_set_list(name, {item1, item2, ...})
-- - inventory_get_list(name) -> {item1, item2, ...}
--- - damage_wielded_item(num) (item damage/wear range is 0-65535)
--- - add_to_inventory(itemstring): add an item to object inventory
+-- - get_look_dir(): get camera direction as a unit vector
+-- - get_look_pitch(): pitch in radians
+-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
--
-- Registered entities:
-- - Functions receive a "luaentity" as self:
diff --git a/data/mods/experimental/init.lua b/data/mods/experimental/init.lua
index d180d4778..52a729a4a 100644
--- a/data/mods/experimental/init.lua
+++ b/data/mods/experimental/init.lua
@@ -2,6 +2,21 @@
-- Experimental things
--
+-- For testing random stuff
+
+function on_step(dtime)
+ -- print("experimental on_step")
+ --[[
+ print("celeron55 dir: "..dump(
+ minetest.env:get_player_by_name("celeron55"):get_look_dir()))
+ print("celeron55 pitch: "..dump(
+ minetest.env:get_player_by_name("celeron55"):get_look_pitch()))
+ print("celeron55 yaw: "..dump(
+ minetest.env:get_player_by_name("celeron55"):get_look_yaw()))
+ --]]
+end
+minetest.register_globalstep(on_step)
+
-- An example furnace-thing implemented in Lua
minetest.register_node("experimental:luafurnace", {
diff --git a/src/player.h b/src/player.h
index 107c829f8..1c9dde7e0 100644
--- a/src/player.h
+++ b/src/player.h
@@ -102,6 +102,16 @@ public:
return m_yaw;
}
+ f32 getRadPitch()
+ {
+ return -1.0 * m_pitch * core::DEGTORAD;
+ }
+
+ f32 getRadYaw()
+ {
+ return (m_yaw + 90.) * core::DEGTORAD;
+ }
+
virtual void updateName(const char *name)
{
snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 4839f2ac4..23336e32d 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -167,6 +167,43 @@ void check_modname_prefix(lua_State *L, std::string &name)
+"\"contains unallowed characters");
}
+static void push_v3f(lua_State *L, v3f p)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, p.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, p.Y);
+ lua_setfield(L, -2, "y");
+ lua_pushnumber(L, p.Z);
+ lua_setfield(L, -2, "z");
+}
+
+static v2s16 read_v2s16(lua_State *L, int index)
+{
+ v2s16 p;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_getfield(L, index, "x");
+ p.X = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ p.Y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ return p;
+}
+
+static v2f read_v2f(lua_State *L, int index)
+{
+ v2f p;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_getfield(L, index, "x");
+ p.X = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ p.Y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ return p;
+}
+
static v3f readFloatPos(lua_State *L, int index)
{
v3f pos;
@@ -187,13 +224,7 @@ static v3f readFloatPos(lua_State *L, int index)
static void pushFloatPos(lua_State *L, v3f p)
{
p /= BS;
- lua_newtable(L);
- lua_pushnumber(L, p.X);
- lua_setfield(L, -2, "x");
- lua_pushnumber(L, p.Y);
- lua_setfield(L, -2, "y");
- lua_pushnumber(L, p.Z);
- lua_setfield(L, -2, "z");
+ push_v3f(L, p);
}
static void pushpos(lua_State *L, v3s16 p)
@@ -293,32 +324,6 @@ static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
return box;
}
-static v2s16 read_v2s16(lua_State *L, int index)
-{
- v2s16 p;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_getfield(L, index, "x");
- p.X = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, index, "y");
- p.Y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- return p;
-}
-
-static v2f read_v2f(lua_State *L, int index)
-{
- v2f p;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_getfield(L, index, "x");
- p.X = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, index, "y");
- p.Y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- return p;
-}
-
static bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result)
{
@@ -2222,6 +2227,42 @@ private:
return 1;
}
+ // get_look_dir(self)
+ static int l_get_look_dir(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerRemotePlayer *player = getplayer(ref);
+ if(player == NULL) return 0;
+ // Do it
+ float pitch = player->getRadPitch();
+ float yaw = player->getRadYaw();
+ v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
+ push_v3f(L, v);
+ return 1;
+ }
+
+ // get_look_pitch(self)
+ static int l_get_look_pitch(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerRemotePlayer *player = getplayer(ref);
+ if(player == NULL) return 0;
+ // Do it
+ lua_pushnumber(L, player->getRadPitch());
+ return 1;
+ }
+
+ // get_look_yaw(self)
+ static int l_get_look_yaw(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerRemotePlayer *player = getplayer(ref);
+ if(player == NULL) return 0;
+ // Do it
+ lua_pushnumber(L, player->getRadYaw());
+ return 1;
+ }
+
public:
ObjectRef(ServerActiveObject *object):
m_object(object)
@@ -2310,6 +2351,9 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, inventory_get_list),
method(ObjectRef, get_wielded_itemstring),
method(ObjectRef, get_wielded_item),
+ method(ObjectRef, get_look_dir),
+ method(ObjectRef, get_look_pitch),
+ method(ObjectRef, get_look_yaw),
{0,0}
};