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authorPerttu Ahola <celeron55@gmail.com>2012-06-03 16:03:19 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-06-03 22:31:02 +0300
commit7bf446f671541f38d6dc89d207ee6effd3564483 (patch)
tree054438a63b10393f921d155cdfd99d5172967638
parente4bc76f55cb3314a6e6cbd47e5dedd1923ad5328 (diff)
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Reshape inventory menu code
-rw-r--r--doc/lua_api.txt2
-rw-r--r--src/game.cpp37
-rw-r--r--src/guiInventoryMenu.cpp177
-rw-r--r--src/guiInventoryMenu.h44
4 files changed, 79 insertions, 181 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index ddab47262..d994fab7c 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -630,7 +630,7 @@ button[<X>,<Y>;<W>,<H>;<name>;<label>]
^ Not implemented
Inventory location:
-- "current_name": Selected node metadata
+- "context": Selected node metadata (deprecated: "current_name")
- "current_player": Player to whom the menu is shown
- "player:<name>": Any player
- "nodemeta:<X>,<Y>,<Z>": Any node metadata
diff --git a/src/game.cpp b/src/game.cpp
index 815a5dd85..5bc3e7625 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1569,24 +1569,18 @@ void the_game(
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
- &g_menumgr, v2s16(8,7),
+ &g_menumgr,
&client, gamedef);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
- core::array<GUIInventoryMenu::DrawSpec> draw_spec;
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", inventoryloc, "main",
- v2s32(0, 3), v2s32(8, 4)));
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", inventoryloc, "craft",
- v2s32(3, 0), v2s32(3, 3)));
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", inventoryloc, "craftpreview",
- v2s32(7, 1), v2s32(1, 1)));
-
- menu->setDrawSpec(draw_spec);
+ menu->setFormSpec(
+ "invsize[8,7;]"
+ "list[current_player;main;0,3;8,4;]"
+ "list[current_player;craft;3,0;3,3;]"
+ "list[current_player;craftpreview;7,1;1,1;]"
+ , inventoryloc);
menu->drop();
}
@@ -2345,23 +2339,14 @@ void the_game(
InventoryLocation inventoryloc;
inventoryloc.setNodeMeta(nodepos);
-
- /*
- Create menu
- */
-
- core::array<GUIInventoryMenu::DrawSpec> draw_spec;
- v2s16 invsize =
- GUIInventoryMenu::makeDrawSpecArrayFromString(
- draw_spec,
- meta->getString("formspec"),
- inventoryloc);
+ /* Create menu */
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
- &g_menumgr, invsize,
+ &g_menumgr,
&client, gamedef);
- menu->setDrawSpec(draw_spec);
+ menu->setFormSpec(meta->getString("formspec"),
+ inventoryloc);
menu->drop();
}
// Otherwise report right click to server
diff --git a/src/guiInventoryMenu.cpp b/src/guiInventoryMenu.cpp
index e637ab78a..859eba1be 100644
--- a/src/guiInventoryMenu.cpp
+++ b/src/guiInventoryMenu.cpp
@@ -123,12 +123,10 @@ void drawItemStack(video::IVideoDriver *driver,
GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
- v2s16 menu_size,
InventoryManager *invmgr,
IGameDef *gamedef
):
GUIModalMenu(env, parent, id, menumgr),
- m_menu_size(menu_size),
m_invmgr(invmgr),
m_gamedef(gamedef)
{
@@ -178,42 +176,72 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
// Remove children
removeChildren();
- /*padding = v2s32(24,24);
- spacing = v2s32(60,56);
- imgsize = v2s32(48,48);*/
-
- padding = v2s32(screensize.Y/40, screensize.Y/40);
- spacing = v2s32(screensize.Y/12, screensize.Y/13);
- imgsize = v2s32(screensize.Y/15, screensize.Y/15);
-
+ v2s32 size(100,100);
s32 helptext_h = 15;
-
- v2s32 size(
- padding.X*2+spacing.X*(m_menu_size.X-1)+imgsize.X,
- padding.Y*2+spacing.Y*(m_menu_size.Y-1)+imgsize.Y + helptext_h
- );
-
- core::rect<s32> rect(
- screensize.X/2 - size.X/2,
- screensize.Y/2 - size.Y/2,
- screensize.X/2 + size.X/2,
- screensize.Y/2 + size.Y/2
- );
-
- DesiredRect = rect;
- recalculateAbsolutePosition(false);
-
+ core::rect<s32> rect;
v2s32 basepos = getBasePos();
+ /* Convert m_init_draw_spec to m_draw_spec */
+
m_draw_spec.clear();
- for(u16 i=0; i<m_init_draw_spec.size(); i++)
+
+ Strfnd f(m_formspec_string);
+ while(f.atend() == false)
{
- DrawSpec &s = m_init_draw_spec[i];
- if(s.type == "list")
+ std::string type = trim(f.next("["));
+ if(type == "invsize")
+ {
+ v2s16 invsize;
+ invsize.X = stoi(f.next(","));
+ invsize.Y = stoi(f.next(";"));
+ infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
+ f.next("]");
+
+ padding = v2s32(screensize.Y/40, screensize.Y/40);
+ spacing = v2s32(screensize.Y/12, screensize.Y/13);
+ imgsize = v2s32(screensize.Y/15, screensize.Y/15);
+ size = v2s32(
+ padding.X*2+spacing.X*(invsize.X-1)+imgsize.X,
+ padding.Y*2+spacing.Y*(invsize.Y-1)+imgsize.Y + helptext_h
+ );
+ rect = core::rect<s32>(
+ screensize.X/2 - size.X/2,
+ screensize.Y/2 - size.Y/2,
+ screensize.X/2 + size.X/2,
+ screensize.Y/2 + size.Y/2
+ );
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+ basepos = getBasePos();
+ }
+ else if(type == "list")
+ {
+ std::string name = f.next(";");
+ InventoryLocation loc;
+ if(name == "context" || name == "current_name")
+ loc = m_current_inventory_location;
+ else
+ loc.deSerialize(name);
+ std::string listname = f.next(";");
+ s32 pos_x = stoi(f.next(","));
+ s32 pos_y = stoi(f.next(";"));
+ s32 geom_w = stoi(f.next(","));
+ s32 geom_h = stoi(f.next(";"));
+ infostream<<"list inv="<<name<<", listname="<<listname
+ <<", pos=("<<pos_x<<","<<pos_y<<")"
+ <<", geom=("<<geom_w<<","<<geom_h<<")"
+ <<std::endl;
+ f.next("]");
+ m_draw_spec.push_back(ListDrawSpec(loc, listname,
+ basepos + v2s32(spacing.X*pos_x, spacing.Y*pos_y),
+ v2s32(geom_w,geom_h)));
+ }
+ else
{
- m_draw_spec.push_back(ListDrawSpec(s.name, s.subname,
- basepos + v2s32(spacing.X*s.pos.X, spacing.Y*s.pos.Y),
- s.geom));
+ // Ignore others
+ std::string ts = f.next("]");
+ infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
+ <<std::endl;
}
}
@@ -820,88 +848,3 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
return Parent ? Parent->OnEvent(event) : false;
}
-/*
- Here is an example traditional set-up sequence for a DrawSpec list:
-
- std::string furnace_inv_id = "nodemetadata:0,1,2";
- core::array<GUIInventoryMenu::DrawSpec> draw_spec;
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", furnace_inv_id, "fuel",
- v2s32(2, 3), v2s32(1, 1)));
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", furnace_inv_id, "src",
- v2s32(2, 1), v2s32(1, 1)));
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", furnace_inv_id, "dst",
- v2s32(5, 1), v2s32(2, 2)));
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", "current_player", "main",
- v2s32(0, 5), v2s32(8, 4)));
- setDrawSpec(draw_spec);
-
- Here is the string for creating the same DrawSpec list (a single line,
- spread to multiple lines here):
-
- GUIInventoryMenu::makeDrawSpecArrayFromString(
- draw_spec,
- "nodemetadata:0,1,2",
- "invsize[8,9;]"
- "list[current_name;fuel;2,3;1,1;]"
- "list[current_name;src;2,1;1,1;]"
- "list[current_name;dst;5,1;2,2;]"
- "list[current_player;main;0,5;8,4;]");
-
- Returns inventory menu size defined by invsize[].
-*/
-v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
- core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
- const std::string &data,
- const InventoryLocation &current_location)
-{
- v2s16 invsize(8,9);
- Strfnd f(data);
- while(f.atend() == false)
- {
- std::string type = trim(f.next("["));
- //infostream<<"type="<<type<<std::endl;
- if(type == "list")
- {
- std::string name = f.next(";");
- InventoryLocation loc;
- if(name == "current_name")
- loc = current_location;
- else
- loc.deSerialize(name);
- std::string subname = f.next(";");
- s32 pos_x = stoi(f.next(","));
- s32 pos_y = stoi(f.next(";"));
- s32 geom_x = stoi(f.next(","));
- s32 geom_y = stoi(f.next(";"));
- infostream<<"list name="<<name<<", subname="<<subname
- <<", pos=("<<pos_x<<","<<pos_y<<")"
- <<", geom=("<<geom_x<<","<<geom_y<<")"
- <<std::endl;
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- type, loc, subname,
- v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
- f.next("]");
- }
- else if(type == "invsize")
- {
- invsize.X = stoi(f.next(","));
- invsize.Y = stoi(f.next(";"));
- infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
- f.next("]");
- }
- else
- {
- // Ignore others
- std::string ts = f.next("]");
- infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
- <<std::endl;
- }
- }
-
- return invsize;
-}
-
diff --git a/src/guiInventoryMenu.h b/src/guiInventoryMenu.h
index ed8df88fc..4660ab2bf 100644
--- a/src/guiInventoryMenu.h
+++ b/src/guiInventoryMenu.h
@@ -84,49 +84,20 @@ class GUIInventoryMenu : public GUIModalMenu
v2s32 geom;
};
public:
- struct DrawSpec
- {
- DrawSpec()
- {
- }
- DrawSpec(const std::string &a_type,
- const InventoryLocation &a_name,
- const std::string &a_subname,
- v2s32 a_pos,
- v2s32 a_geom)
- {
- type = a_type;
- name = a_name;
- subname = a_subname;
- pos = a_pos;
- geom = a_geom;
- }
-
- std::string type;
- InventoryLocation name;
- std::string subname;
- v2s32 pos;
- v2s32 geom;
- };
-
- // See .cpp for format
- static v2s16 makeDrawSpecArrayFromString(
- core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
- const std::string &data,
- const InventoryLocation &current_location);
-
GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
- v2s16 menu_size,
InventoryManager *invmgr,
IGameDef *gamedef
);
~GUIInventoryMenu();
- void setDrawSpec(core::array<DrawSpec> &init_draw_spec)
+ void setFormSpec(const std::string &formspec_string,
+ InventoryLocation current_inventory_location)
{
- m_init_draw_spec = init_draw_spec;
+ m_formspec_string = formspec_string;
+ m_current_inventory_location = current_inventory_location;
+ regenerateGui(m_screensize_old);
}
void removeChildren();
@@ -149,8 +120,6 @@ protected:
return padding + AbsoluteRect.UpperLeftCorner;
}
- v2s16 m_menu_size;
-
v2s32 padding;
v2s32 spacing;
v2s32 imgsize;
@@ -158,7 +127,8 @@ protected:
InventoryManager *m_invmgr;
IGameDef *m_gamedef;
- core::array<DrawSpec> m_init_draw_spec;
+ std::string m_formspec_string;
+ InventoryLocation m_current_inventory_location;
core::array<ListDrawSpec> m_draw_spec;
ItemSpec *m_selected_item;