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authorfz72 <fz72@gmx.de>2015-02-17 16:53:49 +0100
committerPerttu Ahola <celeron55@gmail.com>2015-02-18 14:02:30 +0200
commit9ef2e5000f6df5a0c16e0343c6af59967150db42 (patch)
tree2969d1e1f6c19f1f9e4ceb42ee2269266f723a9e
parent678546308ef2cf4b45c557dc5c227354a216486f (diff)
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Fix map_seed not changed when creating a new world after login to another
-rw-r--r--builtin/mainmenu/dlg_create_world.lua4
-rw-r--r--src/emerge.cpp5
2 files changed, 6 insertions, 3 deletions
diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua
index 32e1fbf83..b42d119e0 100644
--- a/builtin/mainmenu/dlg_create_world.lua
+++ b/builtin/mainmenu/dlg_create_world.lua
@@ -90,6 +90,8 @@ local function create_world_buttonhandler(this, fields)
local message = nil
+ core.setting_set("fixed_map_seed", fields["te_seed"])
+
if not menudata.worldlist:uid_exists_raw(worldname) then
core.setting_set("mg_name",fields["dd_mapgen"])
message = core.create_world(worldname,gameindex)
@@ -97,8 +99,6 @@ local function create_world_buttonhandler(this, fields)
message = fgettext("A world named \"$1\" already exists", worldname)
end
- core.setting_set("fixed_map_seed", fields["te_seed"])
-
if message ~= nil then
gamedata.errormessage = message
else
diff --git a/src/emerge.cpp b/src/emerge.cpp
index c485caffa..a697bcb07 100644
--- a/src/emerge.cpp
+++ b/src/emerge.cpp
@@ -361,7 +361,10 @@ void EmergeManager::loadParamsFromSettings(Settings *settings)
std::string seed_str;
const char *setname = (settings == g_settings) ? "fixed_map_seed" : "seed";
- if (settings->getNoEx(setname, seed_str) && !seed_str.empty()) {
+ if (!settings->getNoEx("seed", seed_str)) {
+ g_settings->getNoEx(setname, seed_str);
+ }
+ if (!seed_str.empty()) {
params.seed = read_seed(seed_str.c_str());
} else {
params.seed =