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authorest31 <MTest31@outlook.com>2015-11-22 16:15:47 +0100
committerest31 <MTest31@outlook.com>2015-11-22 16:49:20 +0100
commita4e3ed013611aead302a82836d5702640b2811a0 (patch)
tree916aaa2e4e0ef87db84398bb5721e0e27f892444
parentd7bbe81726f46b46d88b188298155dc7519ae1a4 (diff)
Update HUD flags on server like on client
Fixes bug for which commit 6c37e89f08f962eaba788a31f5d3c798ceaa65e6 "Fix old client showing duplicated health bar on new server" by @sapier laid the groundwork, where the server has updated its copy of the hud flags without respecting the mask. Fixes #3395.
-rw-r--r--src/server.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index f6faccb1f..86096055d 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3034,7 +3034,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
return false;
SendHUDSetFlags(player->peer_id, flags, mask);
- player->hud_flags = flags;
+ player->hud_flags &= ~mask;
+ player->hud_flags |= flags;
PlayerSAO* playersao = player->getPlayerSAO();