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authorSmallJoker <mk939@ymail.com>2017-09-23 16:29:48 +0200
committerSmallJoker <mk939@ymail.com>2018-06-03 17:31:59 +0200
commitab72100a2cf76a64218bbdf8a4dc9f3eae25a72f (patch)
tree604f487e9685c69b097e060b6dd005694f2e9a8a
parent9927076b474f95e7b8fe10ac536f38cec3b716c9 (diff)
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Localplayer: Fix disable_jump effect and getStandingNodePos()
Leave the old move code untouched.
-rw-r--r--src/localplayer.cpp58
-rw-r--r--src/localplayer.h1
2 files changed, 42 insertions, 17 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 652cebd77..9000888bf 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -220,6 +220,11 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
std::vector<CollisionInfo> *collision_info)
{
+ if (!collision_info || collision_info->empty()) {
+ // Node below the feet, update each ClientEnvironment::step()
+ m_standing_node = floatToInt(m_position, BS) - v3s16(0, 1, 0);
+ }
+
// Temporary option for old move code
if (!physics_override_new_move) {
old_move(dtime, env, pos_max_d, collision_info);
@@ -241,8 +246,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
bool fly_allowed = m_client->checkLocalPrivilege("fly");
bool noclip = m_client->checkLocalPrivilege("noclip") &&
g_settings->getBool("noclip");
- bool free_move = noclip && fly_allowed && g_settings->getBool("free_move");
- if (free_move) {
+ bool free_move = g_settings->getBool("free_move") && fly_allowed;
+
+ if (noclip && free_move) {
position += m_speed * dtime;
setPosition(position);
return;
@@ -340,10 +346,35 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
pos_max_d, m_collisionbox, player_stepheight, dtime,
&position, &m_speed, accel_f);
- bool could_sneak = control.sneak &&
- !(fly_allowed && g_settings->getBool("free_move")) &&
- !in_liquid && !is_climbing &&
- physics_override_sneak;
+ bool could_sneak = control.sneak && !free_move && !in_liquid &&
+ !is_climbing && physics_override_sneak;
+
+ // Add new collisions to the vector
+ if (collision_info && !free_move) {
+ v3f diff = intToFloat(m_standing_node, BS) - position;
+ f32 distance = diff.getLength();
+ // Force update each ClientEnvironment::step()
+ bool is_first = collision_info->empty();
+
+ for (const auto &colinfo : result.collisions) {
+ collision_info->push_back(colinfo);
+
+ if (colinfo.type != COLLISION_NODE ||
+ colinfo.new_speed.Y != 0 ||
+ (could_sneak && m_sneak_node_exists))
+ continue;
+
+ diff = intToFloat(colinfo.node_p, BS) - position;
+
+ // Find nearest colliding node
+ f32 len = diff.getLength();
+ if (is_first || len < distance) {
+ m_standing_node = colinfo.node_p;
+ distance = len;
+ }
+ }
+ }
+
/*
If the player's feet touch the topside of any node, this is
set to true.
@@ -373,6 +404,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
const v3f old_pos = position;
const v3f old_speed = m_speed;
f32 y_diff = bmax.Y - position.Y;
+ m_standing_node = m_sneak_node;
// (BS * 0.6f) is the basic stepheight while standing on ground
if (y_diff < BS * 0.6f) {
@@ -400,7 +432,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
if (m_speed.Y == 0 || m_sneak_ladder_detected)
sneak_can_jump = true;
- if (collision_info != NULL &&
+ if (collision_info &&
m_speed.Y - old_speed.Y > BS) {
// Collide with sneak node, report fall damage
CollisionInfo sn_info;
@@ -429,14 +461,6 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
Report collisions
*/
- // Dont report if flying
- if(collision_info && !(g_settings->getBool("free_move") && fly_allowed)) {
- for(size_t i=0; i<result.collisions.size(); i++) {
- const CollisionInfo &info = result.collisions[i];
- collision_info->push_back(info);
- }
- }
-
if(!result.standing_on_object && !touching_ground_was && touching_ground) {
MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
m_client->event()->put(e);
@@ -459,7 +483,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
/*
Check properties of the node on which the player is standing
*/
- const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(getStandingNodePos()));
+ const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(m_standing_node));
// Determine if jumping is possible
m_can_jump = (touching_ground && !in_liquid && !is_climbing)
|| sneak_can_jump;
@@ -711,7 +735,7 @@ v3s16 LocalPlayer::getStandingNodePos()
{
if(m_sneak_node_exists)
return m_sneak_node;
- return floatToInt(getPosition() - v3f(0, BS, 0), BS);
+ return m_standing_node;
}
v3s16 LocalPlayer::getFootstepNodePos()
diff --git a/src/localplayer.h b/src/localplayer.h
index 32714ff32..c371b345c 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -146,6 +146,7 @@ private:
bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
v3f m_position;
+ v3s16 m_standing_node;
v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
// Stores the top bounding box of m_sneak_node