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authorJacobF <queatz@gmail.com>2011-09-01 17:16:55 -0400
committerPerttu Ahola <celeron55@gmail.com>2011-09-06 16:36:11 +0300
commitc68ea19e8dd54c497b0fd3f16f26d063318e8bf6 (patch)
treee62c483bb35e0b7c13f8c7f05267b1aab78e9aa9
parent2d872ce3fab0887f97adb4d57fc043e08f44d276 (diff)
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Now SAOs will reflect changes to their temporary inventory object
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
-rw-r--r--src/content_sao.cpp5
-rw-r--r--src/inventory.cpp19
-rw-r--r--src/inventory.h2
3 files changed, 21 insertions, 5 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 638f50c9d..0bb518c16 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -226,6 +226,11 @@ void ItemSAO::rightClick(Player *player)
if(to_be_deleted)
m_removed = true;
+ else
+ // Reflect changes to the item here
+ m_inventorystring = item->getItemString();
+
+ delete item;
}
/*
diff --git a/src/inventory.cpp b/src/inventory.cpp
index 116ceeb6d..f31e19f77 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -122,16 +122,20 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
}
}
+std::string InventoryItem::getItemString() {
+ // Get item string
+ std::ostringstream os(std::ios_base::binary);
+ serialize(os);
+ return os.str();
+}
+
ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
{
/*
Create an ItemSAO
*/
- // Get item string
- std::ostringstream os(std::ios_base::binary);
- serialize(os);
// Create object
- ServerActiveObject *obj = new ItemSAO(env, 0, pos, os.str());
+ ServerActiveObject *obj = new ItemSAO(env, 0, pos, getItemString());
return obj;
}
@@ -200,12 +204,17 @@ bool CraftItem::use(ServerEnvironment *env, Player *player)
{
if(item_craft_is_eatable(m_subname))
{
+ u16 result_count = getCount() - 1; // Eat one at a time
s16 hp_change = item_craft_eat_hp_change(m_subname);
if(player->hp + hp_change > 20)
player->hp = 20;
else
player->hp += hp_change;
- return true;
+
+ if(result_count < 1)
+ return true;
+ else
+ setCount(result_count);
}
return false;
}
diff --git a/src/inventory.h b/src/inventory.h
index b19a365c8..44ba6a5ad 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -58,6 +58,8 @@ public:
#endif
// Shall return a text to show in the GUI
virtual std::string getText() { return ""; }
+ // Returns the string used for inventory
+ virtual std::string getItemString();
// Creates an object from the item, to be placed in the world.
virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
// Gets amount of items that dropping one SAO will decrement