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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-05-19 07:25:27 +0200
committerGitHub <noreply@github.com>2017-05-19 07:25:27 +0200
commite25a38e3fbb156ae2bc72cc66aef014ae3963407 (patch)
treef7f4f7e6e823650a60f4607e07d12d6705292eef
parent1c6d2f596df8fc2254916cf323bdbaf13905aebf (diff)
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When minimap is disabled in configuration, really disable it (#5771)
* When minimap is disabled in configuration, really disable it
-rw-r--r--doc/client_lua_api.md1
-rw-r--r--src/client.cpp7
-rw-r--r--src/drawscene.cpp6
-rw-r--r--src/drawscene.h2
-rw-r--r--src/game.cpp26
-rw-r--r--src/network/clientpackethandler.cpp2
-rw-r--r--src/script/scripting_client.cpp3
7 files changed, 28 insertions, 19 deletions
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index 9f59b4671..2c0351a11 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -800,6 +800,7 @@ Call these functions only at load time!
### UI
* `minetest.ui.minimap`
* Reference to the minimap object. See [`Minimap`](#minimap) class reference for methods.
+ * If client disabled minimap (using enable_minimap setting) this reference will be nil.
* `minetest.camera`
* Reference to the camera object. See [`Camera`](#camera) class reference for methods.
* `minetest.show_formspec(formname, formspec)` : returns true on success
diff --git a/src/client.cpp b/src/client.cpp
index 1e17e7c11..6ab4002a5 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -93,6 +93,7 @@ Client::Client(
m_address_name(address_name),
m_device(device),
m_camera(NULL),
+ m_minimap(NULL),
m_minimap_disabled_by_server(false),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_proto_ver(0),
@@ -127,7 +128,9 @@ Client::Client(
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
- m_minimap = new Minimap(device, this);
+ if (g_settings->getBool("enable_minimap")) {
+ m_minimap = new Minimap(device, this);
+ }
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
m_modding_enabled = g_settings->getBool("enable_client_modding");
@@ -502,7 +505,7 @@ void Client::step(float dtime)
delete r.mesh;
}
- if (do_mapper_update)
+ if (m_minimap && do_mapper_update)
m_minimap->addBlock(r.p, minimap_mapblock);
if (r.ack_block_to_server) {
diff --git a/src/drawscene.cpp b/src/drawscene.cpp
index 7d2d1d12f..59f9b8375 100644
--- a/src/drawscene.cpp
+++ b/src/drawscene.cpp
@@ -509,7 +509,7 @@ void draw_plain(Camera &camera, bool show_hud,
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
- Minimap &mapper, gui::IGUIEnvironment *guienv,
+ Minimap *mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap)
{
@@ -584,8 +584,8 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
hud.drawLuaElements(camera.getOffset());
camera.drawNametags();
- if (show_minimap)
- mapper.drawMinimap();
+ if (mapper && show_minimap)
+ mapper->drawMinimap();
}
guienv->drawAll();
diff --git a/src/drawscene.h b/src/drawscene.h
index 4a71b1f4e..99ff1a6bc 100644
--- a/src/drawscene.h
+++ b/src/drawscene.h
@@ -32,7 +32,7 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player,
- Hud &hud, Minimap &mapper, gui::IGUIEnvironment *guienv,
+ Hud &hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap);
diff --git a/src/game.cpp b/src/game.cpp
index f079f836b..f967e349c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -715,16 +715,19 @@ public:
m_eye_position_pixel.set(eye_position_array, services);
m_eye_position_vertex.set(eye_position_array, services);
- float minimap_yaw_array[3];
- v3f minimap_yaw = m_client->getMinimap()->getYawVec();
+ if (m_client->getMinimap()) {
+ float minimap_yaw_array[3];
+ v3f minimap_yaw = m_client->getMinimap()->getYawVec();
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- minimap_yaw_array[0] = minimap_yaw.X;
- minimap_yaw_array[1] = minimap_yaw.Y;
- minimap_yaw_array[2] = minimap_yaw.Z;
+ minimap_yaw_array[0] = minimap_yaw.X;
+ minimap_yaw_array[1] = minimap_yaw.Y;
+ minimap_yaw_array[2] = minimap_yaw.Z;
#else
- minimap_yaw.getAs3Values(minimap_yaw_array);
+ minimap_yaw.getAs3Values(minimap_yaw_array);
#endif
- m_minimap_yaw.set(minimap_yaw_array, services);
+ m_minimap_yaw.set(minimap_yaw_array, services);
+
+ }
SamplerLayer_t base_tex = 0,
normal_tex = 1,
@@ -1948,7 +1951,8 @@ bool Game::createClient(const std::string &playername,
}
mapper = client->getMinimap();
- mapper->setMinimapMode(MINIMAP_MODE_OFF);
+ if (mapper)
+ mapper->setMinimapMode(MINIMAP_MODE_OFF);
return true;
}
@@ -2781,7 +2785,7 @@ void Game::toggleHud()
void Game::toggleMinimap(bool shift_pressed)
{
- if (!flags.show_hud || !g_settings->getBool("enable_minimap"))
+ if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap"))
return;
if (shift_pressed) {
@@ -4194,7 +4198,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
TimeTaker tt_draw("mainloop: draw");
driver->beginScene(true, true, skycolor);
- draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
+ draw_scene(driver, smgr, *camera, *client, player, *hud, mapper,
guienv, screensize, skycolor, flags.show_hud,
flags.show_minimap);
@@ -4229,7 +4233,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
Update minimap pos and rotation
*/
- if (flags.show_minimap && flags.show_hud) {
+ if (mapper && flags.show_minimap && flags.show_hud) {
mapper->setPos(floatToInt(player->getPosition(), BS));
mapper->setAngle(player->getYaw());
}
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 0dd09c6d1..59669fe6d 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -1150,7 +1150,7 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
// Hide minimap if it has been disabled by the server
- if (m_minimap_disabled_by_server && was_minimap_visible) {
+ if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible) {
// defers a minimap update, therefore only call it if really
// needed, by checking that minimap was visible before
m_minimap->setMinimapMode(MINIMAP_MODE_OFF);
diff --git a/src/script/scripting_client.cpp b/src/script/scripting_client.cpp
index 24f70b8c1..da289e564 100644
--- a/src/script/scripting_client.cpp
+++ b/src/script/scripting_client.cpp
@@ -51,7 +51,8 @@ ClientScripting::ClientScripting(Client *client):
InitializeModApi(L, top);
lua_pop(L, 1);
- LuaMinimap::create(L, client->getMinimap());
+ if (client->getMinimap())
+ LuaMinimap::create(L, client->getMinimap());
// Push builtin initialization type
lua_pushstring(L, "client");