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authorPerttu Ahola <celeron55@gmail.com>2012-03-31 13:08:17 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-03-31 13:08:17 +0300
commite297c739139ad0116ebdcda7a8dc5884d89f5a96 (patch)
tree86f7dd63a53a790063facab23174958c7cd7b993
parent280e1a2512c71ef0d38643d8b245c40b285879ae (diff)
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More documentation in doc/lua_api.txt
-rw-r--r--builtin/builtin.lua10
-rw-r--r--doc/lua_api.txt48
2 files changed, 50 insertions, 8 deletions
diff --git a/builtin/builtin.lua b/builtin/builtin.lua
index e529b7261..d6782a49a 100644
--- a/builtin/builtin.lua
+++ b/builtin/builtin.lua
@@ -100,7 +100,11 @@ function string:trim()
return (self:gsub("^%s*(.-)%s*$", "%1"))
end
-assert(string.trim("\n \t\tfoo\t ") == "foo")
+assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")
+
+function minetest.pos_to_string(pos)
+ return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
+end
--
-- Item definition helpers
@@ -115,10 +119,6 @@ function minetest.inventorycube(img1, img2, img3)
.. "{" .. img3:gsub("%^", "&")
end
-function minetest.pos_to_string(pos)
- return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
-end
-
function minetest.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index ba610da8b..db8ae25b1 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -465,7 +465,11 @@ dump2(obj, name="_", dumped={})
dump(obj, dumped={})
^ Return object serialized as a string
string:split(separator)
+^ eg. string:split("a,b", ",") == {"a","b"}
string:trim()
+^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
+minetest.pos_to_string({x=X,y=Y,z=Z}) -> "(X,Y,Z)"
+^ Convert position to a printable string
minetest namespace reference
-----------------------------
@@ -529,6 +533,39 @@ minetest.get_inventory(location) -> InvRef
^ location = eg. {type="player", name="celeron55"}
{type="node", pos={x=, y=, z=}}
+Item handling:
+minetest.inventorycube(img1, img2, img3)
+^ Returns a string for making an image of a cube (useful as an item image)
+minetest.get_pointed_thing_position(pointed_thing, above)
+^ Get position of a pointed_thing (that you can get from somewhere)
+minetest.dir_to_facedir(dir)
+^ Convert a vector to a facedir value, used in param2 for paramtype2="facedir"
+minetest.dir_to_wallmounted(dir)
+^ Convert a vector to a wallmounted value, used for paramtype2="wallmounted"
+minetest.get_node_drops(nodename, toolname)
+^ Get list of ItemStacks.
+^ Note: This will be removed or modified in a future version.
+
+Defaults for the on_* item definition functions:
+(These return the leftover itemstack)
+minetest.item_place_node(itemstack, placer, pointed_thing)
+^ Place item as a node
+minetest.item_place_object(itemstack, placer, pointed_thing)
+^ Place item as-is
+minetest.item_place(itemstack, placer, pointed_thing)
+^ Use one of the above based on what the item is.
+minetest.item_drop(itemstack, dropper, pos)
+^ Drop the item
+minetest.item_eat(hp_change, replace_with_item)
+^ Eat the item. replace_with_item can be nil.
+
+Defaults for the on_punch and on_dig node definition callbacks:
+minetest.node_punch(pos, node, puncher)
+^ Calls functions registered by minetest.register_on_punchnode()
+minetest.node_dig(pos, node, digger)
+^ Checks if node can be dug, puts item into inventory, removes node
+^ Calls functions registered by minetest.registered_on_dignodes()
+
Sounds:
minetest.sound_play(spec, parameters) -> handle
^ spec = SimpleSoundSpec
@@ -803,9 +840,14 @@ Item definition (register_node, register_craftitem, register_tool)
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
}
- on_drop = func(item, dropper, pos),
- on_place = func(item, placer, pointed_thing),
- on_use = func(item, user, pointed_thing),
+ on_drop = func(itemstack, dropper, pos),
+ on_place = func(itemstack, placer, pointed_thing),
+ on_use = func(itemstack, user, pointed_thing),
+ ^ Function must return either nil if no item shall be removed from
+ inventory, or an itemstack to replace the original itemstack.
+ eg. itemstack:take_item(); return itemstack
+ ^ Otherwise, the function is free to do what it wants.
+ ^ The default functions handle regular use cases.
}
Node definition (register_node)