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authorKahrl <kahrl@gmx.net>2011-09-08 16:10:44 +0200
committerKahrl <kahrl@gmx.net>2011-09-08 16:10:44 +0200
commite4cb0044602f2dc5eb92c8955797b628c158a0d9 (patch)
tree7a8c131e399a67033b9fc11458bf81d97b02ea6c
parent71418639d3e81a0c4f03633042f9c3472572a87e (diff)
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trying something else... also replaced M_PI by PI everywhere
-rw-r--r--src/camera.cpp6
-rw-r--r--src/game.cpp9
-rw-r--r--src/map.cpp2
-rw-r--r--src/server.cpp2
4 files changed, 10 insertions, 9 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 7c3dfda3c..8dc1af02b 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -105,10 +105,10 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
if ((m_view_bobbing_anim & (BOBFRAMES/2-1)) != 0)
{
- f32 bobamount = cos(player->getPitch() * M_PI / 180);
+ f32 bobamount = cos(player->getPitch() * PI / 180);
bobamount = 2 * MYMIN(bobamount, 0.5);
- f32 bobangle = m_view_bobbing_anim * 2 * M_PI / BOBFRAMES;
+ f32 bobangle = m_view_bobbing_anim * 2 * PI / BOBFRAMES;
f32 bobangle_s = sin(bobangle);
f32 bobangle_c = cos(bobangle);
f32 bobwidth = 0.02 * bobamount / (bobangle_c * bobangle_c + 1);
@@ -282,7 +282,7 @@ void Camera::updateSettings()
f32 fov_degrees = g_settings.getFloat("fov");
fov_degrees = MYMAX(fov_degrees, 10.0);
fov_degrees = MYMIN(fov_degrees, 170.0);
- m_fov_y = fov_degrees * M_PI / 180.0;
+ m_fov_y = fov_degrees * PI / 180.0;
f32 wanted_fps = g_settings.getFloat("wanted_fps");
wanted_fps = MYMAX(wanted_fps, 1.0);
diff --git a/src/game.cpp b/src/game.cpp
index af4886137..cb7594c30 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -831,7 +831,7 @@ void the_game(
Tool
*/
- v3f tool_wield_position(0.06*BS, 1.619*BS, 0.1*BS);
+ v3f tool_wield_position(0.06*BS, -0.06*BS, 0.1*BS);
v3f tool_wield_rotation(-25, 180, -25);
float tool_wield_animation = 0.0;
scene::IMeshSceneNode *tool_wield;
@@ -856,7 +856,7 @@ void the_game(
mesh->addMeshBuffer(buf);
buf->drop();
- tool_wield = smgr->addMeshSceneNode(mesh, camera.getPlayerNode());
+ tool_wield = smgr->addMeshSceneNode(mesh, camera.getCameraNode());
mesh->drop();
}
tool_wield->setVisible(false);
@@ -1997,8 +1997,9 @@ void the_game(
Animate tool
*/
{
- tool_wield->setRotation(tool_wield_rotation - sin(tool_wield_animation * PI) * 40.0);
- tool_wield->setPosition(tool_wield_position - sin(tool_wield_animation * PI) / 3.0);
+ f32 tool_wield_sin = sin(tool_wield_animation * PI);
+ tool_wield->setRotation(tool_wield_rotation - tool_wield_sin * 40.0);
+ tool_wield->setPosition(tool_wield_position - tool_wield_sin * BS / 30.0);
}
diff --git a/src/map.cpp b/src/map.cpp
index b1908fe2e..ecd12bddb 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -3605,7 +3605,7 @@ ClientMap::ClientMap(
m_control(control),
m_camera_position(0,0,0),
m_camera_direction(0,0,1),
- m_camera_fov(M_PI)
+ m_camera_fov(PI)
{
m_camera_mutex.Init();
assert(m_camera_mutex.IsInitialized());
diff --git a/src/server.cpp b/src/server.cpp
index fd93d7523..c89e4113b 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -584,7 +584,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
Don't generate or send if not in sight
*/
- if(isBlockInSight(p, camera_pos, camera_dir, M_PI, 10000*BS) == false)
+ if(isBlockInSight(p, camera_pos, camera_dir, PI, 10000*BS) == false)
{
continue;
}