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author | Kahrl <kahrl@gmx.net> | 2015-01-17 20:05:45 +0100 |
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committer | Kahrl <kahrl@gmx.net> | 2015-01-18 13:16:01 +0100 |
commit | e80a044818714da480fe6f108f0439f67380fca6 (patch) | |
tree | 3fd92af0f03dcfcccb28bf958b15bca4366c6ee8 | |
parent | 29514918f81e50e9a87659dd930f4e8369d73041 (diff) | |
download | minetest-e80a044818714da480fe6f108f0439f67380fca6.tar.gz minetest-e80a044818714da480fe6f108f0439f67380fca6.tar.bz2 minetest-e80a044818714da480fe6f108f0439f67380fca6.zip |
Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
Clean up nearby code a bit
As a small side effect, it is now possible to add a background texture
to the chat console by simply providing background_chat.jpg, it is no
longer necessary to also add "console_color =" to minetest.conf.
-rw-r--r-- | src/game.cpp | 2 | ||||
-rw-r--r-- | src/guiChatConsole.cpp | 19 | ||||
-rw-r--r-- | src/sky.cpp | 24 | ||||
-rw-r--r-- | src/sky.h | 5 |
4 files changed, 25 insertions, 25 deletions
diff --git a/src/game.cpp b/src/game.cpp index 10ed61c5b..cedaabb1b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1984,7 +1984,7 @@ bool Game::createClient(const std::string &playername, /* Skybox */ - sky = new Sky(smgr->getRootSceneNode(), smgr, -1); + sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src); skybox = NULL; // This is used/set later on in the main run loop local_inventory = new Inventory(itemdef_manager); diff --git a/src/guiChatConsole.cpp b/src/guiChatConsole.cpp index 918f9528b..19d9e3007 100644 --- a/src/guiChatConsole.cpp +++ b/src/guiChatConsole.cpp @@ -72,25 +72,22 @@ GUIChatConsole::GUIChatConsole( m_animate_time_old = getTimeMs(); // load background settings - bool console_color_set = !g_settings->get("console_color").empty(); s32 console_alpha = g_settings->getS32("console_alpha"); + m_background_color.setAlpha(clamp_u8(console_alpha)); // load the background texture depending on settings - m_background_color.setAlpha(clamp_u8(console_alpha)); - if (console_color_set) - { + ITextureSource *tsrc = client->getTextureSource(); + if (tsrc->isKnownSourceImage("background_chat.jpg")) { + m_background = tsrc->getTexture("background_chat.jpg"); + m_background_color.setRed(255); + m_background_color.setGreen(255); + m_background_color.setBlue(255); + } else { v3f console_color = g_settings->getV3F("console_color"); m_background_color.setRed(clamp_u8(myround(console_color.X))); m_background_color.setGreen(clamp_u8(myround(console_color.Y))); m_background_color.setBlue(clamp_u8(myround(console_color.Z))); } - else - { - m_background = env->getVideoDriver()->getTexture(getTexturePath("background_chat.jpg").c_str()); - m_background_color.setRed(255); - m_background_color.setGreen(255); - m_background_color.setBlue(255); - } m_font = g_fontengine->getFont(FONT_SIZE_UNSPECIFIED, FM_Mono); diff --git a/src/sky.cpp b/src/sky.cpp index 00072f17f..664ed694b 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -3,7 +3,7 @@ #include "ISceneManager.h" #include "ICameraSceneNode.h" #include "S3DVertex.h" -#include "tile.h" // getTexturePath +#include "tile.h" #include "noise.h" // easeCurve #include "main.h" // g_profiler #include "profiler.h" @@ -13,7 +13,8 @@ #include "camera.h" // CameraModes //! constructor -Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id): +Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, + ITextureSource *tsrc): scene::ISceneNode(parent, mgr, id), m_visible(true), m_fallback_bg_color(255,255,255,255), @@ -46,19 +47,18 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id): m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; m_materials[2] = mat; - m_materials[2].setTexture(0, mgr->getVideoDriver()->getTexture( - getTexturePath("sunrisebg.png").c_str())); + m_materials[2].setTexture(0, tsrc->getTexture("sunrisebg.png")); m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; - m_sun_texture = mgr->getVideoDriver()->getTexture( - getTexturePath("sun.png").c_str()); - m_moon_texture = mgr->getVideoDriver()->getTexture( - getTexturePath("moon.png").c_str()); - m_sun_tonemap = mgr->getVideoDriver()->getTexture( - getTexturePath("sun_tonemap.png").c_str()); - m_moon_tonemap = mgr->getVideoDriver()->getTexture( - getTexturePath("moon_tonemap.png").c_str()); + m_sun_texture = tsrc->isKnownSourceImage("sun.png") ? + tsrc->getTexture("sun.png") : NULL; + m_moon_texture = tsrc->isKnownSourceImage("moon.png") ? + tsrc->getTexture("moon.png") : NULL; + m_sun_tonemap = tsrc->isKnownSourceImage("sun_tonemap.png") ? + tsrc->getTexture("sun_tonemap.png") : NULL; + m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ? + tsrc->getTexture("moon_tonemap.png") : NULL; if (m_sun_texture){ m_materials[3] = mat; @@ -27,12 +27,15 @@ with this program; if not, write to the Free Software Foundation, Inc., #define SKY_MATERIAL_COUNT 5 #define SKY_STAR_COUNT 200 +class ITextureSource; + // Skybox, rendered with zbuffer turned off, before all other nodes. class Sky : public scene::ISceneNode { public: //! constructor - Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id); + Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, + ITextureSource *tsrc); virtual void OnRegisterSceneNode(); |