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author | Perttu Ahola <celeron55@gmail.com> | 2011-11-03 23:04:56 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-11-03 23:04:56 +0200 |
commit | f5995337e887b4d36fc0c6f6d4459332e92178b6 (patch) | |
tree | 8c6f15e38e93888ee63f421e6e232ce2bb91fb4f | |
parent | 1469196d3b6d1b4a5ba4842d04f19c33444f6bcd (diff) | |
download | minetest-f5995337e887b4d36fc0c6f6d4459332e92178b6.tar.gz minetest-f5995337e887b4d36fc0c6f6d4459332e92178b6.tar.bz2 minetest-f5995337e887b4d36fc0c6f6d4459332e92178b6.zip |
Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
-rw-r--r-- | src/content_mapblock.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 5e1bac2e9..60e07781e 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -593,10 +593,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // Do this to not cause glitches when two liquids are // side-by-side - if(neighbor_is_same_liquid == false){ + /*if(neighbor_is_same_liquid == false){ vertices[j].Pos.X *= 0.98; vertices[j].Pos.Z *= 0.98; - } + }*/ vertices[j].Pos += intToFloat(p + blockpos_nodes, BS); } |