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authornumzero <numzer0@yandex.ru>2020-11-22 09:13:16 +0300
committerlhofhansl <larsh@apache.org>2020-11-26 12:49:10 -0800
commit095f82692d3d1b8b190178d640f0a166d1851f60 (patch)
tree4180beab71e4e9cdb2bcd83c0fa3f88ba4c4c129
parentf1349be5422ab11b488309bee89fdcf868e860bb (diff)
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Batch cloud drawing
-rw-r--r--src/client/clouds.cpp47
1 files changed, 23 insertions, 24 deletions
diff --git a/src/client/clouds.cpp b/src/client/clouds.cpp
index 887a62f25..ccc94cc88 100644
--- a/src/client/clouds.cpp
+++ b/src/client/clouds.cpp
@@ -170,8 +170,9 @@ void Clouds::render()
// Read noise
- bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
-
+ std::vector<char> grid(m_cloud_radius_i * 2 * m_cloud_radius_i * 2); // vector<bool> is broken
+ std::vector<video::S3DVertex> vertices;
+ vertices.reserve(16 * m_cloud_radius_i * m_cloud_radius_i);
for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
@@ -195,12 +196,7 @@ void Clouds::render()
{
s16 zi = zi0;
s16 xi = xi0;
- // Draw from front to back (needed for transparency)
- /*if(zi <= 0)
- zi = -m_cloud_radius_i - zi;
- if(xi <= 0)
- xi = -m_cloud_radius_i - xi;*/
- // Draw from back to front
+ // Draw from back to front for proper transparency
if(zi >= 0)
zi = m_cloud_radius_i - zi - 1;
if(xi >= 0)
@@ -220,17 +216,10 @@ void Clouds::render()
video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
};
- /*if(zi <= 0 && xi <= 0){
- v[0].Color.setBlue(255);
- v[1].Color.setBlue(255);
- v[2].Color.setBlue(255);
- v[3].Color.setBlue(255);
- }*/
-
- f32 rx = cloud_size / 2.0f;
+ const f32 rx = cloud_size / 2.0f;
// if clouds are flat, the top layer should be at the given height
- f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f;
- f32 rz = cloud_size / 2;
+ const f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f;
+ const f32 rz = cloud_size / 2;
for(int i=0; i<num_faces_to_draw; i++)
{
@@ -320,15 +309,25 @@ void Clouds::render()
v3f pos(p0.X, m_params.height * BS, p0.Y);
pos -= intToFloat(m_camera_offset, BS);
- for (video::S3DVertex &vertex : v)
+ for (video::S3DVertex &vertex : v) {
vertex.Pos += pos;
- u16 indices[] = {0,1,2,2,3,0};
- driver->drawVertexPrimitiveList(v, 4, indices, 2,
- video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
+ vertices.push_back(vertex);
+ }
}
}
-
- delete[] grid;
+ int quad_count = vertices.size() / 4;
+ std::vector<u16> indices;
+ indices.reserve(quad_count * 6);
+ for (int k = 0; k < quad_count; k++) {
+ indices.push_back(4 * k + 0);
+ indices.push_back(4 * k + 1);
+ indices.push_back(4 * k + 2);
+ indices.push_back(4 * k + 2);
+ indices.push_back(4 * k + 3);
+ indices.push_back(4 * k + 0);
+ }
+ driver->drawVertexPrimitiveList(vertices.data(), vertices.size(), indices.data(), 2 * quad_count,
+ video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
// Restore fog settings
driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,