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author | Wuzzy <wuzzy2@mail.ru> | 2021-08-19 18:14:04 +0000 |
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committer | GitHub <noreply@github.com> | 2021-08-19 20:14:04 +0200 |
commit | 1320c51d8e15409544cba970a97b167a37513bae (patch) | |
tree | d5f1b1cc2b1364a3c68ef4495f838e831058a44d | |
parent | 24b66dede00c8a5336adc6c1fafc837ee688c9ad (diff) | |
download | minetest-1320c51d8e15409544cba970a97b167a37513bae.tar.gz minetest-1320c51d8e15409544cba970a97b167a37513bae.tar.bz2 minetest-1320c51d8e15409544cba970a97b167a37513bae.zip |
Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes
-rw-r--r-- | src/client/mapblock_mesh.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp index 402217066..03522eca9 100644 --- a/src/client/mapblock_mesh.cpp +++ b/src/client/mapblock_mesh.cpp @@ -407,20 +407,20 @@ static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, f if (dir.X > 0 || dir.Y != 0 || dir.Z < 0) base -= scale; if (dir == v3s16(0,0,1)) { - *u = -base.X - 1; - *v = -base.Y - 1; + *u = -base.X; + *v = -base.Y; } else if (dir == v3s16(0,0,-1)) { *u = base.X + 1; - *v = -base.Y - 2; + *v = -base.Y - 1; } else if (dir == v3s16(1,0,0)) { *u = base.Z + 1; - *v = -base.Y - 2; - } else if (dir == v3s16(-1,0,0)) { - *u = -base.Z - 1; *v = -base.Y - 1; + } else if (dir == v3s16(-1,0,0)) { + *u = -base.Z; + *v = -base.Y; } else if (dir == v3s16(0,1,0)) { *u = base.X + 1; - *v = -base.Z - 2; + *v = -base.Z - 1; } else if (dir == v3s16(0,-1,0)) { *u = base.X + 1; *v = base.Z + 1; |