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author | x2048 <codeforsmile@gmail.com> | 2022-04-07 21:55:19 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-04-07 21:55:19 +0200 |
commit | 1348d9aaf834faa613bf3efe3a9d8fee758e85d0 (patch) | |
tree | d075b1e35fd2eabf90f06d2774525f300887208e | |
parent | 21f17e871ea3de419f682a8088337ba6ae1d015e (diff) | |
download | minetest-1348d9aaf834faa613bf3efe3a9d8fee758e85d0.tar.gz minetest-1348d9aaf834faa613bf3efe3a9d8fee758e85d0.tar.bz2 minetest-1348d9aaf834faa613bf3efe3a9d8fee758e85d0.zip |
Enable shadows by default in devtest (#12157)
* Move all shadow control to util_commands
* Shadows are now controlled with /set_shadow
Co-authored-by: sfan5 <sfan5@live.de>
-rw-r--r-- | games/devtest/mods/experimental/lighting.lua | 8 | ||||
-rw-r--r-- | games/devtest/mods/util_commands/init.lua | 14 |
2 files changed, 14 insertions, 8 deletions
diff --git a/games/devtest/mods/experimental/lighting.lua b/games/devtest/mods/experimental/lighting.lua deleted file mode 100644 index 2b350550f..000000000 --- a/games/devtest/mods/experimental/lighting.lua +++ /dev/null @@ -1,8 +0,0 @@ -core.register_chatcommand("set_lighting", { - params = "shadow_intensity", - description = "Set lighting parameters.", - func = function(player_name, param) - local shadow_intensity = tonumber(param) - minetest.get_player_by_name(player_name):set_lighting({shadows = { intensity = shadow_intensity} }) - end -})
\ No newline at end of file diff --git a/games/devtest/mods/util_commands/init.lua b/games/devtest/mods/util_commands/init.lua index 9be989e67..c37364042 100644 --- a/games/devtest/mods/util_commands/init.lua +++ b/games/devtest/mods/util_commands/init.lua @@ -293,3 +293,17 @@ minetest.register_chatcommand("dump_item", { return true, str end, }) + +-- shadow control +minetest.register_on_joinplayer(function (player) + player:set_lighting({shadows={intensity = 0.33}}) +end) + +core.register_chatcommand("set_shadow", { + params = "<shadow_intensity>", + description = "Set shadow parameters of current player.", + func = function(player_name, param) + local shadow_intensity = tonumber(param) + minetest.get_player_by_name(player_name):set_lighting({shadows = { intensity = shadow_intensity} }) + end +}) |