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author | sfan5 <sfan5@live.de> | 2021-11-22 18:27:49 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-22 17:27:49 +0000 |
commit | 206e131854392ed2d39b3456f7a1b5a54bd1bff9 (patch) | |
tree | 9b032e1b7a50b807985b6cfc25521cae6811dfd1 | |
parent | 52bfbf6ed02e16d11f353c4066a0f4129d045e15 (diff) | |
download | minetest-206e131854392ed2d39b3456f7a1b5a54bd1bff9.tar.gz minetest-206e131854392ed2d39b3456f7a1b5a54bd1bff9.tar.bz2 minetest-206e131854392ed2d39b3456f7a1b5a54bd1bff9.zip |
Add backwards-compatible behaviour if too few CAO textures specified
(#11766)
-rw-r--r-- | doc/lua_api.txt | 1 | ||||
-rw-r--r-- | src/client/content_cao.cpp | 38 |
2 files changed, 38 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index efc9585e4..36db23b6f 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -7184,6 +7184,7 @@ Player properties need to be saved manually. -- "sprite" uses 1 texture. -- "upright_sprite" uses 2 textures: {front, back}. -- "wielditem" expects 'textures = {itemname}' (see 'visual' above). + -- "mesh" requires one texture for each mesh buffer/material (in order) colors = {}, -- Number of required colors depends on visual diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index bb78b594d..24a9e7921 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client/sound.h" #include "client/tile.h" #include "util/basic_macros.h" -#include "util/numeric.h" // For IntervalLimiter & setPitchYawRoll +#include "util/numeric.h" #include "util/serialize.h" #include "camera.h" // CameraModes #include "collision.h" @@ -171,6 +171,20 @@ static void updatePositionRecursive(scene::ISceneNode *node) node->updateAbsolutePosition(); } +static bool logOnce(const std::ostringstream &from, std::ostream &log_to) +{ + thread_local std::vector<u64> logged; + + std::string message = from.str(); + u64 hash = murmur_hash_64_ua(message.data(), message.length(), 0xBADBABE); + + if (std::find(logged.begin(), logged.end(), hash) != logged.end()) + return false; + logged.push_back(hash); + log_to << message << std::endl; + return true; +} + /* TestCAO */ @@ -822,6 +836,28 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) updateAttachments(); setNodeLight(m_last_light); updateMeshCulling(); + + if (m_animated_meshnode) { + u32 mat_count = m_animated_meshnode->getMaterialCount(); + if (mat_count == 0 || m_prop.textures.empty()) { + // nothing + } else if (mat_count > m_prop.textures.size()) { + std::ostringstream oss; + oss << "GenericCAO::addToScene(): Model " + << m_prop.mesh << " loaded with " << mat_count + << " mesh buffers but only " << m_prop.textures.size() + << " texture(s) specifed, this is deprecated."; + logOnce(oss, warningstream); + + video::ITexture *last = m_animated_meshnode->getMaterial(0).TextureLayer[0].Texture; + for (s32 i = 1; i < mat_count; i++) { + auto &layer = m_animated_meshnode->getMaterial(i).TextureLayer[0]; + if (!layer.Texture) + layer.Texture = last; + last = layer.Texture; + } + } + } } void GenericCAO::updateLight(u32 day_night_ratio) |