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authorWuzzy <wuzzy2@mail.ru>2020-01-09 18:48:16 +0000
committerSmallJoker <SmallJoker@users.noreply.github.com>2020-01-09 19:48:16 +0100
commit3189e4466ba8fee6e7530822c057897f76f24436 (patch)
treeba20ce2ddab5bc6f7c5ea79e2564872083df7b7c
parentf4f7c7a11b74d8102afa6b78822830aea551408a (diff)
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Add missing entity documentation (#9297)
-rw-r--r--doc/lua_api.txt14
1 files changed, 12 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 304d913d6..f14c815ed 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -6131,11 +6131,13 @@ Player properties need to be saved manually.
-- Defaults to 1.625.
physical = true,
+ -- Collide with `walkable` nodes.
collide_with_objects = true,
-- Collide with other objects if physical = true
weight = 5,
+ -- Unused.
collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- Default
selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
@@ -6170,7 +6172,8 @@ Player properties need to be saved manually.
-- Multipliers for the visual size. If `z` is not specified, `x` will be used
-- to scale the entity along both horizontal axes.
- mesh = "model",
+ mesh = "model.obj",
+ -- File name of mesh when using "mesh" visual
textures = {},
-- Number of required textures depends on visual.
@@ -6200,14 +6203,20 @@ Player properties need to be saved manually.
-- spritesheet.
is_visible = true,
+ -- If false, object is invisible and can't be pointed.
makes_footstep_sound = false,
+ -- If true, is able to make footstep sounds of nodes
+ -- (see node sound definition for details).
automatic_rotate = 0,
-- Set constant rotation in radians per second, positive or negative.
-- Set to 0 to disable constant rotation.
stepheight = 0,
+ -- If positive number, object will climb upwards when it moves
+ -- horizontally against a `walkable` node, if the height difference
+ -- is within `stepheight`.
automatic_face_movement_dir = 0.0,
-- Automatically set yaw to movement direction, offset in degrees.
@@ -6659,7 +6668,8 @@ Used by `minetest.register_node`.
-- Tells connected nodebox nodes to connect only to these sides of this
-- node
- mesh = "model",
+ mesh = "model.obj",
+ -- File name of mesh when using "mesh" drawtype
selection_box = {
type = "fixed",