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author | Lars Müller <34514239+appgurueu@users.noreply.github.com> | 2020-07-29 23:17:52 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-29 23:17:52 +0200 |
commit | 470f32821627a56b682ea1947ab5a50ef57c1c10 (patch) | |
tree | a818a61f0b565823302b723f86461c6443ab543b | |
parent | 715a123a33db7b0f191259ba68cbc9c565d0d4e8 (diff) | |
download | minetest-470f32821627a56b682ea1947ab5a50ef57c1c10.tar.gz minetest-470f32821627a56b682ea1947ab5a50ef57c1c10.tar.bz2 minetest-470f32821627a56b682ea1947ab5a50ef57c1c10.zip |
Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#9828)
This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
-rw-r--r-- | src/client/gameui.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index c216f405d..81c268e44 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -133,9 +133,9 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ << "pos: (" << (player_position.X / BS) << ", " << (player_position.Y / BS) << ", " << (player_position.Z / BS) - << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "\xC2\xB0 " + << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° " << yawToDirectionString(cam.camera_yaw) - << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "\xC2\xB0" + << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°" << " | seed: " << ((u64)client->getMapSeed()); if (pointed_old.type == POINTEDTHING_NODE) { |