aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRui <Rui914@users.noreply.github.com>2015-10-11 21:25:58 +0900
committerest31 <MTest31@outlook.com>2015-11-21 00:13:28 +0100
commit4fd394b657fbaf6f1966024553a45c4e5401542a (patch)
tree3446a3806fc9c7ce425665a68a980ab458a00eaf
parent2f58e4d9624b4f31c5064dc640e0ad40d8adb9ea (diff)
downloadminetest-4fd394b657fbaf6f1966024553a45c4e5401542a.tar.gz
minetest-4fd394b657fbaf6f1966024553a45c4e5401542a.tar.bz2
minetest-4fd394b657fbaf6f1966024553a45c4e5401542a.zip
Log static_spawn error only once
-rw-r--r--builtin/game/static_spawn.lua22
1 files changed, 7 insertions, 15 deletions
diff --git a/builtin/game/static_spawn.lua b/builtin/game/static_spawn.lua
index 492ab6ca6..100334226 100644
--- a/builtin/game/static_spawn.lua
+++ b/builtin/game/static_spawn.lua
@@ -3,31 +3,23 @@
local function warn_invalid_static_spawnpoint()
if core.setting_get("static_spawnpoint") and
not core.setting_get_pos("static_spawnpoint") then
- core.log('error', "The static_spawnpoint setting is invalid: \""..
+ core.log("error", "The static_spawnpoint setting is invalid: \""..
core.setting_get("static_spawnpoint").."\"")
end
end
warn_invalid_static_spawnpoint()
-local function put_player_in_spawn(obj)
- warn_invalid_static_spawnpoint()
+local function put_player_in_spawn(player_obj)
local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
if not static_spawnpoint then
return false
end
- core.log('action', "Moving "..obj:get_player_name()..
- " to static spawnpoint at "..
- core.pos_to_string(static_spawnpoint))
- obj:setpos(static_spawnpoint)
+ core.log("action", "Moving " .. player_obj:get_player_name() ..
+ " to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
+ player_obj:setpos(static_spawnpoint)
return true
end
-core.register_on_newplayer(function(obj)
- put_player_in_spawn(obj)
-end)
-
-core.register_on_respawnplayer(function(obj)
- return put_player_in_spawn(obj)
-end)
-
+core.register_on_newplayer(put_player_in_spawn)
+core.register_on_respawnplayer(put_player_in_spawn)